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active
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c6a5922c3d
dynamic custom inventories, moved effect cooldown and mana to snuviscript, campfire, nearly completion of the coresponding tile entity, humans with skins, scale and more, snuviscript commands
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%!s(int64=6) %!d(string=hai) anos |
passive
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bcc47c4326
camp fire icon, bugfixes, fixed custom damage system, code refactoring
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%!s(int64=6) %!d(string=hai) anos |
ActiveEffectBase.java
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c6a5922c3d
dynamic custom inventories, moved effect cooldown and mana to snuviscript, campfire, nearly completion of the coresponding tile entity, humans with skins, scale and more, snuviscript commands
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%!s(int64=6) %!d(string=hai) anos |
CommandWand.java
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20498393bb
moved mana and cooldown handling to snuviscript, added 9 function keys, event goes to snuviscript
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%!s(int64=6) %!d(string=hai) anos |
Effect.java
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20498393bb
moved mana and cooldown handling to snuviscript, added 9 function keys, event goes to snuviscript
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%!s(int64=6) %!d(string=hai) anos |
EffectAirBlockChanger.java
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e20f9b4195
farmland protection, capabilities(keys, defense, guns), guns, new effects, bugfixes, removed glinting of potions
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%!s(int64=6) %!d(string=hai) anos |
EffectBlockChanger.java
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e20f9b4195
farmland protection, capabilities(keys, defense, guns), guns, new effects, bugfixes, removed glinting of potions
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%!s(int64=6) %!d(string=hai) anos |
EffectCause.java
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bd936b7987
Port für BlockProtection, AFK, Effekt-Basics, Environment, DataTools
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%!s(int64=7) %!d(string=hai) anos |
EffectUtils.java
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20498393bb
moved mana and cooldown handling to snuviscript, added 9 function keys, event goes to snuviscript
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%!s(int64=6) %!d(string=hai) anos |
PlayerUsesEffectEvent.java
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20498393bb
moved mana and cooldown handling to snuviscript, added 9 function keys, event goes to snuviscript
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%!s(int64=6) %!d(string=hai) anos |