RapidFire.java 845 B

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  1. package me.km.effects.active;
  2. import me.km.KajetansMod;
  3. import me.km.effects.ActiveEffectBase;
  4. import me.km.effects.EffectUtils;
  5. import net.minecraft.entity.player.EntityPlayerMP;
  6. import net.minecraft.entity.projectile.EntityArrow;
  7. public class RapidFire extends ActiveEffectBase
  8. {
  9. @Override
  10. protected boolean executeEffect(EntityPlayerMP p, int power)
  11. {
  12. shoot(p, power);
  13. for(int i = 1; i <= 10; i++)
  14. {
  15. KajetansMod.scheduler.scheduleTask(() -> shoot(p, power), 10 * i);
  16. }
  17. return true;
  18. }
  19. private void shoot(EntityPlayerMP p, int power)
  20. {
  21. EntityArrow arrow = EffectUtils.launchProjectile(p, EntityArrow.class, power / 4f, p);
  22. KajetansMod.effects.addEntityData(p, "rapidfire");
  23. arrow.pickupStatus = EntityArrow.PickupStatus.DISALLOWED;
  24. }
  25. }