123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384 |
- package me.km.items;
- import me.km.items.noglint.ItemNoGlintPotion;
- import me.km.KajetansMod;
- import me.km.blocks.EnumMetals;
- import me.km.blocks.ModBlocks;
- import me.km.items.noglint.ItemNoGlintLingeringPotion;
- import me.km.items.noglint.ItemNoGlintSplashPotion;
- import me.km.sounds.Sounds;
- import net.minecraft.creativetab.CreativeTabs;
- import net.minecraft.init.Items;
- import net.minecraft.init.SoundEvents;
- import net.minecraft.inventory.EntityEquipmentSlot;
- import net.minecraft.item.EnumDyeColor;
- import net.minecraft.item.Item;
- import net.minecraft.item.ItemArmor.ArmorMaterial;
- import net.minecraft.item.ItemStack;
- import net.minecraftforge.common.util.EnumHelper;
- import net.minecraftforge.registries.IForgeRegistry;
- public class ModItems
- {
- /*
- harvestLevel, maxUses, efficiency, damageVsEntity, enchantability
- WOOD(0, 59, 2.0F, 0.0F, 15),
- STONE(1, 131, 4.0F, 1.0F, 5),
- IRON(2, 250, 6.0F, 2.0F, 14),
- DIAMOND(3, 1561, 8.0F, 3.0F, 10),
- GOLD(0, 32, 12.0F, 0.0F, 22);
- for axes
- ATTACK_DAMAGES {6.0F, 8.0F, 8.0F, 8.0F, 6.0F}
- ATTACK_SPEEDS { -3.2F, -3.2F, -3.1F, -3.0F, -3.0F}
- */
- public static final Item.ToolMaterial TOOL_COPPER =
- EnumHelper.addToolMaterial("COPPER", 1, 161, 6, 1, 18);
- public static final Item.ToolMaterial TOOL_BRONZE =
- EnumHelper.addToolMaterial("BRONZE", 2, 208, 7, 1.5f, 15);
- public static final Item.ToolMaterial TOOL_REDSTONE =
- EnumHelper.addToolMaterial("REDSTONE", 0, 59, 1, 0, 22);
- public static final Item.ToolMaterial TOOL_SILVER =
- EnumHelper.addToolMaterial("SILVER", 2, 250, 5, 2, 20);
- public static final Item.ToolMaterial TOOL_EMERALD =
- EnumHelper.addToolMaterial("EMERALD", 0, 1248, 7, 2.5f, 10);
- public static final Item.ToolMaterial TOOL_LAPIS =
- EnumHelper.addToolMaterial("LAPIS", 0, 131, 4, 1, 15);
-
- /*
- String nameIn, int maxDamageFactorIn, int[] damageReductionAmountArrayIn,
- int enchantabilityIn, SoundEvent soundEventIn, float toughnessIn
- LEATHER("leather", 5, new int[]{1, 2, 3, 1}, 15, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0.0F),
- CHAIN("chainmail", 15, new int[]{1, 4, 5, 2}, 12, SoundEvents.ITEM_ARMOR_EQUIP_CHAIN, 0.0F),
- IRON("iron", 15, new int[]{2, 5, 6, 2}, 9, SoundEvents.ITEM_ARMOR_EQUIP_IRON, 0.0F),
- GOLD("gold", 7, new int[]{1, 3, 5, 2}, 25, SoundEvents.ITEM_ARMOR_EQUIP_GOLD, 0.0F),
- DIAMOND("diamond", 33, new int[]{3, 6, 8, 3}, 10, SoundEvents.ITEM_ARMOR_EQUIP_DIAMOND, 2.0F);
- */
- public static final ArmorMaterial ARMOR_COPPER =
- EnumHelper.addArmorMaterial("COPPER", KajetansMod.MODID + ":copper", 9,
- new int[]{1, 4, 5, 1}, 20, SoundEvents.ITEM_ARMOR_EQUIP_CHAIN, 0);
- public static final ArmorMaterial ARMOR_BRONZE =
- EnumHelper.addArmorMaterial("BRONZE", KajetansMod.MODID + ":bronze", 13,
- new int[]{2, 5, 6, 2}, 20, SoundEvents.ITEM_ARMOR_EQUIP_CHAIN, 0);
- public static final ArmorMaterial ARMOR_STRAW =
- EnumHelper.addArmorMaterial("STRAW", KajetansMod.MODID + ":straw", 3,
- new int[]{1, 1, 1, 1}, 3, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
- public static final ArmorMaterial ARMOR_CYLINDER =
- EnumHelper.addArmorMaterial("CYLINDER", KajetansMod.MODID + ":CYLINDER", 3,
- new int[]{1, 1, 1, 1}, 3, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
- public static final ArmorMaterial ARMOR_SUIT =
- EnumHelper.addArmorMaterial("SUIT", KajetansMod.MODID + ":suit", 3,
- new int[]{1, 1, 1, 1}, 3, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
-
- // nuggets and ingots
- public static ItemBase copperIngot;
- public static ItemBase copperNugget;
-
- public static ItemBase tinIngot;
- public static ItemBase tinNugget;
-
- public static ItemBase bronzeIngot;
- public static ItemBase bronzeNugget;
-
- public static ItemBase silverIngot;
- public static ItemBase silverNugget;
-
- // tools and swords
- public static ItemSword copperSword;
- public static ItemSpade copperShovel;
- public static ItemPickaxe copperPickaxe;
- public static ItemAxe copperAxe;
- public static ItemHoe copperHoe;
-
- public static ItemSword bronzeSword;
- public static ItemSpade bronzeShovel;
- public static ItemPickaxe bronzePickaxe;
- public static ItemAxe bronzeAxe;
- public static ItemHoe bronzeHoe;
-
- // armor
- public static ItemArmor copperHelmet;
- public static ItemArmor copperChestplate;
- public static ItemArmor copperLeggings;
- public static ItemArmor copperBoots;
-
- public static ItemArmor bronzeHelmet;
- public static ItemArmor bronzeChestplate;
- public static ItemArmor bronzeLeggings;
- public static ItemArmor bronzeBoots;
-
- public static ItemArmor cylinder;
- public static ItemArmor suitChestplate;
- public static ItemArmor suitLeggings;
- public static ItemArmor suitBoots;
-
- public static ItemArmor strawHat;
-
- // wands
- public static ItemWand woodenWand;
- public static ItemWand stoneWand;
- public static ItemWand copperWand;
- public static ItemWand bronzeWand;
- public static ItemWand ironWand;
- public static ItemWand goldWand;
- public static ItemWand emeraldWand;
- public static ItemWand redstoneWand;
- public static ItemWand lapisWand;
- public static ItemWand diamondWand;
- public static ItemWand silverWand;
-
- // sticks
- public static ItemStick woodenStick;
- public static ItemStick stoneStick;
- public static ItemStick copperStick;
- public static ItemStick bronzeStick;
- public static ItemStick ironStick;
- public static ItemStick goldStick;
- public static ItemStick diamondStick;
-
- // dagger
- public static ItemDagger woodenDagger;
- public static ItemDagger stoneDagger;
- public static ItemDagger copperDagger;
- public static ItemDagger bronzeDagger;
- public static ItemDagger ironDagger;
- public static ItemDagger goldDagger;
- public static ItemDagger diamondDagger;
-
- // hammer
- public static ItemHammer woodenHammer;
- public static ItemHammer stoneHammer;
- public static ItemHammer copperHammer;
- public static ItemHammer bronzeHammer;
- public static ItemHammer ironHammer;
- public static ItemHammer goldHammer;
- public static ItemHammer diamondHammer;
-
- // guns
- public static ItemBase revolverBullet;
- public static ItemBase musketAmmunition;
-
- public static ItemGun ironMusket;
- public static ItemGun silverMusket;
- public static ItemGun ironRevolver;
- public static ItemGun silverRevolver;
-
- // key
- //public static ItemKey woodenKey;
- public static ItemKey silverKey;
- public static ItemKey copperKey;
- public static ItemKey bronzeKey;
- public static ItemKey ironKey;
- public static ItemKey goldKey;
- //public static ItemKey diamondKey;
-
- // coins
- public static ItemBase copperCoin;
- public static ItemBase silverCoin;
- public static ItemBase goldCoin;
-
- // misc
- public static ItemScroll scroll;
- public static ItemBed realHayBed;
- public static ItemBase hayBundle;
- public static ItemBase batWing;
- public static ItemBase wolfFur;
- public static ItemBlockSpecial campFire;
-
- public static ItemBlockSpecial cauldronOak;
- public static ItemBlockSpecial cauldronBirch;
- public static ItemBlockSpecial cauldronAcacia;
- public static ItemBlockSpecial cauldronJungle;
- public static ItemBlockSpecial cauldronSpruce;
- public static ItemBlockSpecial cauldronBigOak;
-
- public static void init(IForgeRegistry<Item> r)
- {
- // nuggets and ingots
- copperIngot = register(r, new ItemBase("copper_ingot", "ingotCopper").setCreativeTab(CreativeTabs.MATERIALS));
- copperNugget = register(r, new ItemBase("copper_nugget", "copperNugget").setCreativeTab(CreativeTabs.MATERIALS));
-
- tinIngot = register(r, new ItemBase("tin_ingot", "ingotTin").setCreativeTab(CreativeTabs.MATERIALS));
- tinNugget = register(r, new ItemBase("tin_nugget", "tinNugget").setCreativeTab(CreativeTabs.MATERIALS));
-
- bronzeIngot = register(r, new ItemBase("bronze_ingot", "ingotBronze").setCreativeTab(CreativeTabs.MATERIALS));
- bronzeNugget = register(r, new ItemBase("bronze_nugget", "bronzeNugget").setCreativeTab(CreativeTabs.MATERIALS));
-
- silverIngot = register(r, new ItemBase("silver_ingot", "ingotSilver").setCreativeTab(CreativeTabs.MATERIALS));
- silverNugget = register(r, new ItemBase("silver_nugget", "silverNugget").setCreativeTab(CreativeTabs.MATERIALS));
-
- // repair items
- TOOL_COPPER.setRepairItem(new ItemStack(copperIngot));
- ARMOR_COPPER.setRepairItem(new ItemStack(copperIngot));
- TOOL_BRONZE.setRepairItem(new ItemStack(bronzeIngot));
- ARMOR_BRONZE.setRepairItem(new ItemStack(bronzeIngot));
- TOOL_EMERALD.setRepairItem(new ItemStack(Items.EMERALD));
- TOOL_REDSTONE.setRepairItem(new ItemStack(Items.REDSTONE));
- TOOL_LAPIS.setRepairItem(new ItemStack(Items.DYE, 1, EnumDyeColor.BLUE.getDyeDamage()));
- TOOL_SILVER.setRepairItem(new ItemStack(silverIngot));
-
- // tools and swords
- copperSword = register(r, new ItemSword(TOOL_COPPER, "copper_sword", "swordCopper"));
- copperShovel = register(r, new ItemSpade(TOOL_COPPER, "copper_shovel", "shovelCopper"));
- copperPickaxe = register(r, new ItemPickaxe(TOOL_COPPER, "copper_pickaxe", "pickaxeCopper"));
- copperAxe = register(r, new ItemAxe(TOOL_COPPER, 7, -3.1f, "copper_axe", "hatchetCopper"));
- copperHoe = register(r, new ItemHoe(TOOL_COPPER, "copper_hoe", "hoeCopper"));
-
- bronzeSword = register(r, new ItemSword(TOOL_BRONZE, "bronze_sword", "swordBronze"));
- bronzeShovel = register(r, new ItemSpade(TOOL_BRONZE, "bronze_shovel", "shovelBronze"));
- bronzePickaxe = register(r, new ItemPickaxe(TOOL_BRONZE, "bronze_pickaxe", "pickaxeBronze"));
- bronzeAxe = register(r, new ItemAxe(TOOL_BRONZE, 8, -3.0f, "bronze_axe", "hatchetBronze"));
- bronzeHoe = register(r, new ItemHoe(TOOL_BRONZE, "bronze_hoe", "hoeBronze"));
-
- // armor
- copperHelmet = register(r, new ItemArmor(ARMOR_COPPER, EntityEquipmentSlot.HEAD, "copper_helmet", "helmetCopper"));
- copperChestplate = register(r, new ItemArmor(ARMOR_COPPER, EntityEquipmentSlot.CHEST, "copper_chestplate", "chestplateCopper"));
- copperLeggings = register(r, new ItemArmor(ARMOR_COPPER, EntityEquipmentSlot.LEGS, "copper_leggings", "leggingsCopper"));
- copperBoots = register(r, new ItemArmor(ARMOR_COPPER, EntityEquipmentSlot.FEET, "copper_boots", "bootsCopper"));
-
- bronzeHelmet = register(r, new ItemArmor(ARMOR_BRONZE, EntityEquipmentSlot.HEAD, "bronze_helmet", "helmetBronze"));
- bronzeChestplate = register(r, new ItemArmor(ARMOR_BRONZE, EntityEquipmentSlot.CHEST, "bronze_chestplate", "chestplateBronze"));
- bronzeLeggings = register(r, new ItemArmor(ARMOR_BRONZE, EntityEquipmentSlot.LEGS, "bronze_leggings", "leggingsBronze"));
- bronzeBoots = register(r, new ItemArmor(ARMOR_BRONZE, EntityEquipmentSlot.FEET, "bronze_boots", "bootsBronze"));
-
- cylinder = register(r, new ItemCylinder(ARMOR_CYLINDER, "cylinder", "cylinder"));
- suitChestplate = register(r, new ItemArmor(ARMOR_SUIT, EntityEquipmentSlot.CHEST, "suit_chestplate", "chestplateSuit"));
- suitLeggings = register(r, new ItemArmor(ARMOR_SUIT, EntityEquipmentSlot.LEGS, "suit_leggings", "leggingsSuit"));
- suitBoots = register(r, new ItemArmor(ARMOR_SUIT, EntityEquipmentSlot.FEET, "suit_boots", "bootsSuit"));
-
- strawHat = register(r, new ItemHat(ARMOR_STRAW, "straw_hat", "hatStraw"));
-
- // wands
- woodenWand = register(r, new ItemWand("wood_wand", "wandWood", Item.ToolMaterial.WOOD, 1));
- stoneWand = register(r, new ItemWand("stone_wand", "wandStone", Item.ToolMaterial.STONE, 1));
- copperWand = register(r, new ItemWand("copper_wand", "wandCopper", TOOL_COPPER, 2));
- bronzeWand = register(r, new ItemWand("bronze_wand", "wandBronze", TOOL_BRONZE, 2));
- ironWand = register(r, new ItemWand("iron_wand", "wandIron", Item.ToolMaterial.IRON, 2));
- goldWand = register(r, new ItemWand("gold_wand", "wandGold", Item.ToolMaterial.GOLD, 6));
- emeraldWand = register(r, new ItemWand("emerald_wand", "wandEmerald", TOOL_EMERALD, 4));
- redstoneWand = register(r, new ItemWand("redstone_wand", "wandRedstone", TOOL_REDSTONE, 5));
- lapisWand = register(r, new ItemWand("lapis_wand", "wandLapis", TOOL_LAPIS, 6));
- diamondWand = register(r, new ItemWand("diamond_wand", "wandDiamond", Item.ToolMaterial.DIAMOND, 4));
- silverWand = register(r, new ItemWand("silver_wand", "wandSilver", TOOL_SILVER, 6));
-
- // sticks
- woodenStick = register(r, new ItemStick("wood_stick", "stickWood", Item.ToolMaterial.WOOD));
- stoneStick = register(r, new ItemStick("stone_stick", "stickStone", Item.ToolMaterial.STONE));
- copperStick = register(r, new ItemStick("copper_stick", "stickCopper", TOOL_COPPER));
- bronzeStick = register(r, new ItemStick("bronze_stick", "stickBronze", TOOL_BRONZE));
- ironStick = register(r, new ItemStick("iron_stick", "stickIron", Item.ToolMaterial.IRON));
- goldStick = register(r, new ItemStick("gold_stick", "stickGold", Item.ToolMaterial.GOLD));
- diamondStick = register(r, new ItemStick("diamond_stick", "stickDiamond", Item.ToolMaterial.DIAMOND));
-
- // dagger
- woodenDagger = register(r, new ItemDagger("wood_dagger", "daggerWood", Item.ToolMaterial.WOOD));
- stoneDagger = register(r, new ItemDagger("stone_dagger", "daggerStone", Item.ToolMaterial.STONE));
- copperDagger = register(r, new ItemDagger("copper_dagger", "daggerCopper", TOOL_COPPER));
- bronzeDagger = register(r, new ItemDagger("bronze_dagger", "daggerBronze", TOOL_BRONZE));
- ironDagger = register(r, new ItemDagger("iron_dagger", "daggerIron", Item.ToolMaterial.IRON));
- goldDagger = register(r, new ItemDagger("gold_dagger", "daggerGold", Item.ToolMaterial.GOLD));
- diamondDagger = register(r, new ItemDagger("diamond_dagger", "daggerDiamond", Item.ToolMaterial.DIAMOND));
-
- // hammer
- woodenHammer = register(r, new ItemHammer("wood_hammer", "hammerWood", Item.ToolMaterial.WOOD));
- stoneHammer = register(r, new ItemHammer("stone_hammer", "hammerStone", Item.ToolMaterial.STONE));
- copperHammer = register(r, new ItemHammer("copper_hammer", "hammerCopper", TOOL_COPPER));
- bronzeHammer = register(r, new ItemHammer("bronze_hammer", "hammerBronze", TOOL_BRONZE));
- ironHammer = register(r, new ItemHammer("iron_hammer", "hammerIron", Item.ToolMaterial.IRON));
- goldHammer = register(r, new ItemHammer("gold_hammer", "hammerGold", Item.ToolMaterial.GOLD));
- diamondHammer = register(r, new ItemHammer("diamond_hammer", "hammerDiamond", Item.ToolMaterial.DIAMOND));
-
- // guns
- musketAmmunition = register(r, new ItemBase("musket_ammunition", "musketAmmunition").setCreativeTab(CreativeTabs.COMBAT));
- revolverBullet = register(r, new ItemBase("revolver_bullet", "revolverBullet").setCreativeTab(CreativeTabs.COMBAT));
-
- ironMusket = register(r, new ItemGun("iron_musket", "musketIron",
- Item.ToolMaterial.IRON, 312, musketAmmunition, 12, 0.2d, 80, 1,
- Sounds.MUSKET_SHOT, Sounds.MUSKET_RELOAD, Sounds.MUSKET_CRIT));
- silverMusket = register(r, new ItemGun("silver_musket", "musketSilver",
- TOOL_SILVER, 504, musketAmmunition, 12, 0.2d, 80, 1,
- Sounds.MUSKET_SHOT, Sounds.MUSKET_RELOAD, Sounds.MUSKET_CRIT));
- ironRevolver = register(r, new ItemGun("iron_revolver", "revolverIron",
- Item.ToolMaterial.IRON, 384, revolverBullet, 5, 20, 6,
- Sounds.REVOLVER_SHOT, Sounds.REVOLVER_RELOAD, Sounds.REVOLVER_CRIT));
- silverRevolver = register(r, new ItemGun("silver_revolver", "revolverSilver",
- TOOL_SILVER, 600, revolverBullet, 5, 20, 6,
- Sounds.REVOLVER_SHOT, Sounds.REVOLVER_RELOAD, Sounds.REVOLVER_CRIT));
-
- // key
- //woodenKey = register(r, new ItemKey("wood_key", "keyWood", Item.ToolMaterial.WOOD));
- silverKey = register(r, new ItemKey("silver_key", "keySilver", TOOL_SILVER));
- copperKey = register(r, new ItemKey("copper_key", "keyCopper", TOOL_COPPER));
- bronzeKey = register(r, new ItemKey("bronze_key", "keyBronze", TOOL_BRONZE));
- ironKey = register(r, new ItemKey("iron_key", "keyIron", Item.ToolMaterial.IRON));
- goldKey = register(r, new ItemKey("gold_key", "keyGold", Item.ToolMaterial.GOLD));
- //diamondKey = register(r, new ItemKey("diamond_key", "keyDiamond", Item.ToolMaterial.DIAMOND));
-
- // coins
- copperCoin = register(r, new ItemBase("coin_copper", "coinCopper").setCreativeTab(CreativeTabs.MISC));
- silverCoin = register(r, new ItemBase("coin_silver", "coinSilver").setCreativeTab(CreativeTabs.MISC));
- goldCoin = register(r, new ItemBase("coin_gold", "coinGold").setCreativeTab(CreativeTabs.MISC));
-
- // misc
- scroll = register(r, (ItemScroll) new ItemScroll("scroll", "scroll").setCreativeTab(CreativeTabs.MISC));
- realHayBed = register(r, new ItemBed("real_hay_bed", "realHayBed"));
- hayBundle = register(r, new ItemBase("hay_bundle", "bundleHay").setCreativeTab(CreativeTabs.MATERIALS));
- batWing = register(r, new ItemBase("bat_wing", "batWing").setCreativeTab(CreativeTabs.MATERIALS));
- wolfFur = register(r, new ItemBase("wolf_fur", "wolfFur").setCreativeTab(CreativeTabs.MATERIALS));
-
- campFire = register(r, new ItemBlockSpecial("camp_fire", "camp_fire_item", "campFire", ModBlocks.campFire));
-
- cauldronOak = register(r, new ItemBlockSpecial("cauldron_oak", "cauldron_oak_item", "cauldronOak", ModBlocks.cauldronOak));
- cauldronBirch = register(r, new ItemBlockSpecial("cauldron_birch", "cauldron_birch_item", "cauldronBirch", ModBlocks.cauldronBirch));
- cauldronAcacia = register(r, new ItemBlockSpecial("cauldron_acacia", "cauldron_acacia_item", "cauldronAcacia", ModBlocks.cauldronAcacia));
- cauldronJungle = register(r, new ItemBlockSpecial("cauldron_jungle", "cauldron_jungle_item", "cauldronJungle", ModBlocks.cauldronJungle));
- cauldronSpruce = register(r, new ItemBlockSpecial("cauldron_spruce", "cauldron_spruce_item", "cauldronSpruce", ModBlocks.cauldronSpruce));
- cauldronBigOak = register(r, new ItemBlockSpecial("cauldron_big_oak", "cauldron_big_oak_item", "cauldronBigOak", ModBlocks.cauldronBigOak));
-
- try
- {
- for(int i = 0; i < 10; i++)
- {
- System.out.println("DOING EVIL SHIT");
- }
- register(r, Items.POTIONITEM, new ItemNoGlintPotion());
- register(r, Items.SPLASH_POTION, new ItemNoGlintSplashPotion());
- register(r, Items.LINGERING_POTION, new ItemNoGlintLingeringPotion());
- for(int i = 0; i < 10; i++)
- {
- System.out.println("DONE WITH EVIL SHIT");
- }
- }
- catch(Exception ex)
- {
- ex.printStackTrace();
- }
-
- // workaround
- EnumMetals.fixMetalIngots();
- }
-
- public static void fixSounds()
- {
- ironMusket.fixSounds(Sounds.MUSKET_SHOT, Sounds.MUSKET_RELOAD, Sounds.MUSKET_CRIT);
- silverMusket.fixSounds(Sounds.MUSKET_SHOT, Sounds.MUSKET_RELOAD, Sounds.MUSKET_CRIT);
- ironRevolver.fixSounds(Sounds.REVOLVER_SHOT, Sounds.REVOLVER_RELOAD, Sounds.REVOLVER_CRIT);
- silverRevolver.fixSounds(Sounds.REVOLVER_SHOT, Sounds.REVOLVER_RELOAD, Sounds.REVOLVER_CRIT);
- }
-
- private static <T extends Item> T register(IForgeRegistry<Item> r, T item)
- {
- r.register(item);
- if(item instanceof ItemModelProvider)
- {
- ((ItemModelProvider) item).registerItemModel(item);
- }
- return item;
- }
-
- private static void register(IForgeRegistry<Item> r, Item old, Item newItem)
- {
- newItem.setRegistryName(old.getRegistryName());
- r.register(newItem);
- }
- }
|