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- package me.km;
- import net.minecraft.entity.LivingEntity;
- import net.minecraft.item.ItemStack;
- import net.minecraft.nbt.CompoundNBT;
- import net.minecraft.util.DamageSource;
- public class DamageUtils
- {
- public static void init()
- {
- DamageSource.IN_FIRE.setMagicDamage();
- DamageSource.LIGHTNING_BOLT.setMagicDamage();
- DamageSource.ON_FIRE.setMagicDamage();
- DamageSource.HOT_FLOOR.setMagicDamage();
- DamageSource.WITHER.setMagicDamage();
- DamageSource.DRAGON_BREATH.setMagicDamage();
-
- // Special
- DamageSource.LAVA.setDamageBypassesArmor().setDamageIsAbsolute();
- DamageSource.IN_WALL.setDamageIsAbsolute();
- DamageSource.CRAMMING.setDamageIsAbsolute();
- DamageSource.DROWN.setDamageIsAbsolute();
- DamageSource.GENERIC.setDamageIsAbsolute();
- }
-
- public static int getMagicDefense(LivingEntity liv)
- {
- int level = 0;
- for(ItemStack stack : liv.getArmorInventoryList())
- {
- CompoundNBT com = stack.getTag();
- if(com != null && com.contains("magic"))
- {
- level += com.getInt("magic");
- }
- }
- return level;
- }
- }
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