PlayerHeadGui.java 2.0 KB

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  1. package me.km.networking;
  2. import com.mojang.blaze3d.matrix.MatrixStack;
  3. import com.mojang.blaze3d.systems.RenderSystem;
  4. import java.util.TreeMap;
  5. import net.minecraft.client.Minecraft;
  6. import net.minecraft.client.gui.AbstractGui;
  7. import net.minecraft.client.network.play.NetworkPlayerInfo;
  8. import net.minecraft.util.ResourceLocation;
  9. import net.minecraftforge.api.distmarker.Dist;
  10. import net.minecraftforge.api.distmarker.OnlyIn;
  11. @OnlyIn(Dist.CLIENT)
  12. public class PlayerHeadGui extends AbstractGui {
  13. public final static PlayerHeadGui INSTANCE = new PlayerHeadGui(Minecraft.getInstance());
  14. private class HeadData {
  15. private final int x;
  16. private final int y;
  17. private final int scale;
  18. private final ResourceLocation rl;
  19. public HeadData(int x, int y, int scale, ResourceLocation rl) {
  20. this.x = x;
  21. this.y = y;
  22. this.scale = scale;
  23. this.rl = rl;
  24. }
  25. public void paint(Minecraft mc, MatrixStack matrixStack) {
  26. RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
  27. mc.getTextureManager().bindTexture(rl);
  28. AbstractGui.blit(matrixStack, x, y, 8 * scale, 8 * scale, 8.0f, 8.0f, 8, 8, 64, 64);
  29. AbstractGui.blit(matrixStack, x, y, 8 * scale, 8 * scale, 40.0f, 8.0f, 8, 8, 64, 64);
  30. }
  31. }
  32. private final TreeMap<Integer, HeadData> data;
  33. private final Minecraft mc;
  34. public PlayerHeadGui(Minecraft mc) {
  35. this.mc = mc;
  36. this.data = new TreeMap<>();
  37. }
  38. public void add(int i, int x, int y, int scale, String name) {
  39. NetworkPlayerInfo info = this.mc.player.connection.getPlayerInfo(name);
  40. if(info != null) {
  41. data.put(i, new HeadData(x, y, scale, info.getLocationSkin()));
  42. }
  43. }
  44. public void remove(int i) {
  45. data.remove(i);
  46. }
  47. public void clear() {
  48. data.clear();
  49. }
  50. public void paint(MatrixStack matrixStack) {
  51. data.values().forEach(head -> head.paint(mc, matrixStack));
  52. }
  53. }