RenderHuman.java 7.2 KB

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  1. package me.km.entities;
  2. import com.mojang.blaze3d.matrix.MatrixStack;
  3. import net.minecraft.client.renderer.IRenderTypeBuffer;
  4. import net.minecraft.client.renderer.entity.EntityRendererManager;
  5. import net.minecraft.client.renderer.entity.LivingRenderer;
  6. import net.minecraft.client.renderer.entity.layers.ArrowLayer;
  7. import net.minecraft.client.renderer.entity.layers.BeeStingerLayer;
  8. import net.minecraft.client.renderer.entity.layers.BipedArmorLayer;
  9. import net.minecraft.client.renderer.entity.layers.ElytraLayer;
  10. import net.minecraft.client.renderer.entity.layers.HeadLayer;
  11. import net.minecraft.client.renderer.entity.layers.HeldItemLayer;
  12. import net.minecraft.client.renderer.entity.model.BipedModel;
  13. import net.minecraft.client.renderer.entity.model.PlayerModel;
  14. import net.minecraft.entity.Entity;
  15. import net.minecraft.item.CrossbowItem;
  16. import net.minecraft.item.ItemStack;
  17. import net.minecraft.item.Items;
  18. import net.minecraft.item.UseAction;
  19. import net.minecraft.util.Hand;
  20. import net.minecraft.util.HandSide;
  21. import net.minecraft.util.ResourceLocation;
  22. import net.minecraft.util.math.MathHelper;
  23. import net.minecraft.util.math.vector.Vector3d;
  24. import net.minecraft.util.math.vector.Vector3f;
  25. import net.minecraftforge.api.distmarker.Dist;
  26. import net.minecraftforge.api.distmarker.OnlyIn;
  27. @OnlyIn(Dist.CLIENT)
  28. public class RenderHuman extends LivingRenderer<EntityHuman, ModelHuman> {
  29. private final ModelHuman steve;
  30. private final ModelHuman alex;
  31. public RenderHuman(EntityRendererManager renderManager) {
  32. super(renderManager, new ModelHuman(0.0f, false), 0.5F);
  33. this.addLayer(new BipedArmorLayer<>(this, new BipedModel(0.5F), new BipedModel(1.0F)));
  34. this.addLayer(new HeldItemLayer<>(this));
  35. this.addLayer(new ArrowLayer<>(this));
  36. this.addLayer(new HeadLayer<>(this));
  37. this.addLayer(new ElytraLayer<>(this));
  38. this.addLayer(new BeeStingerLayer<>(this));
  39. this.steve = this.getEntityModel();
  40. this.alex = new ModelHuman(0, true);
  41. }
  42. @Override
  43. public void render(EntityHuman ent, float entityYaw, float partialRenderTick, MatrixStack mStack, IRenderTypeBuffer buffer, int light) {
  44. this.setModelVisibilities(ent);
  45. if(ent.isSlim()) {
  46. this.entityModel = alex;
  47. super.render(ent, entityYaw, partialRenderTick, mStack, buffer, light);
  48. this.entityModel = steve;
  49. } else {
  50. super.render(ent, entityYaw, partialRenderTick, mStack, buffer, light);
  51. }
  52. }
  53. @Override
  54. public Vector3d getRenderOffset(EntityHuman ent, float p_225627_2_) {
  55. return ent.isCrouching() ? new Vector3d(0.0D, -0.125D, 0.0D) : super.getRenderOffset(ent, p_225627_2_);
  56. }
  57. private void setModelVisibilities(EntityHuman ent) {
  58. PlayerModel<EntityHuman> m = this.getEntityModel();
  59. ItemStack mainStack = ent.getHeldItemMainhand();
  60. ItemStack offStack = ent.getHeldItemOffhand();
  61. m.setVisible(true);
  62. m.bipedHeadwear.showModel = true;
  63. m.bipedBodyWear.showModel = true;
  64. m.bipedLeftLegwear.showModel = true;
  65. m.bipedRightLegwear.showModel = true;
  66. m.bipedLeftArmwear.showModel = true;
  67. m.bipedRightArmwear.showModel = true;
  68. m.isSneak = ent.isCrouching();
  69. BipedModel.ArmPose mainHand = getArmPose(ent, mainStack, offStack, Hand.MAIN_HAND);
  70. BipedModel.ArmPose offHand = getArmPose(ent, mainStack, offStack, Hand.OFF_HAND);
  71. if(ent.getPrimaryHand() == HandSide.RIGHT) {
  72. m.rightArmPose = mainHand;
  73. m.leftArmPose = offHand;
  74. } else {
  75. m.rightArmPose = offHand;
  76. m.leftArmPose = mainHand;
  77. }
  78. }
  79. private BipedModel.ArmPose getArmPose(EntityHuman ent, ItemStack mainStack, ItemStack offStack, Hand hand) {
  80. BipedModel.ArmPose pose = BipedModel.ArmPose.EMPTY;
  81. ItemStack itemstack = hand == Hand.MAIN_HAND ? mainStack : offStack;
  82. if(!itemstack.isEmpty()) {
  83. pose = BipedModel.ArmPose.ITEM;
  84. if(ent.getItemInUseCount() > 0) {
  85. UseAction useaction = itemstack.getUseAction();
  86. if(useaction == UseAction.BLOCK) {
  87. pose = BipedModel.ArmPose.BLOCK;
  88. } else if(useaction == UseAction.BOW) {
  89. pose = BipedModel.ArmPose.BOW_AND_ARROW;
  90. } else if(useaction == UseAction.SPEAR) {
  91. pose = BipedModel.ArmPose.THROW_SPEAR;
  92. } else if(useaction == UseAction.CROSSBOW && hand == ent.getActiveHand()) {
  93. pose = BipedModel.ArmPose.CROSSBOW_CHARGE;
  94. }
  95. } else {
  96. boolean flag3 = mainStack.getItem() == Items.CROSSBOW;
  97. boolean flag = CrossbowItem.isCharged(mainStack);
  98. boolean flag1 = offStack.getItem() == Items.CROSSBOW;
  99. boolean flag2 = CrossbowItem.isCharged(offStack);
  100. if(flag3 && flag) {
  101. pose = BipedModel.ArmPose.CROSSBOW_HOLD;
  102. }
  103. if(flag1 && flag2 && mainStack.getItem().getUseAction(mainStack) == UseAction.NONE) {
  104. pose = BipedModel.ArmPose.CROSSBOW_HOLD;
  105. }
  106. }
  107. }
  108. return pose;
  109. }
  110. @Override
  111. public ResourceLocation getEntityTexture(EntityHuman ent) {
  112. return ent.getTexture();
  113. }
  114. @Override
  115. protected void preRenderCallback(EntityHuman ent, MatrixStack mStack, float partialTickTime) {
  116. mStack.scale(0.9375F, 0.9375F, 0.9375F);
  117. float factor = ent.getScale();
  118. mStack.scale(factor, factor, factor);
  119. }
  120. @Override
  121. protected void applyRotations(EntityHuman ent, MatrixStack mStack, float ageInTicks, float rotationYaw, float partialTicks) {
  122. float f = ent.getSwimAnimation(partialTicks);
  123. if(ent.isElytraFlying()) {
  124. super.applyRotations(ent, mStack, ageInTicks, rotationYaw, partialTicks);
  125. float f1 = ent.getTicksElytraFlying() + partialTicks;
  126. float f2 = MathHelper.clamp(f1 * f1 / 100.0F, 0.0F, 1.0F);
  127. if(!ent.isSpinAttacking()) {
  128. mStack.rotate(Vector3f.XP.rotationDegrees(f2 * (-90.0F - ent.rotationPitch)));
  129. }
  130. Vector3d vec3d = ent.getLook(partialTicks);
  131. Vector3d vec3d1 = ent.getMotion();
  132. double d0 = Entity.horizontalMag(vec3d1);
  133. double d1 = Entity.horizontalMag(vec3d);
  134. if(d0 > 0.0D && d1 > 0.0D) {
  135. double d2 = (vec3d1.x * vec3d.x + vec3d1.z * vec3d.z) / (Math.sqrt(d0) * Math.sqrt(d1));
  136. double d3 = vec3d1.x * vec3d.z - vec3d1.z * vec3d.x;
  137. mStack.rotate(Vector3f.YP.rotation((float) (Math.signum(d3) * Math.acos(d2))));
  138. }
  139. } else if(f > 0.0F) {
  140. super.applyRotations(ent, mStack, ageInTicks, rotationYaw, partialTicks);
  141. float f3 = ent.isInWater() ? -90.0F - ent.rotationPitch : -90.0F;
  142. float f4 = MathHelper.lerp(f, 0.0F, f3);
  143. mStack.rotate(Vector3f.XP.rotationDegrees(f4));
  144. if(ent.isActualySwimming()) {
  145. mStack.translate(0.0D, -1.0D, (double) 0.3F);
  146. }
  147. } else {
  148. super.applyRotations(ent, mStack, ageInTicks, rotationYaw, partialTicks);
  149. }
  150. }
  151. }