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- package me.km.utils;
- import net.minecraft.block.Block;
- import net.minecraft.enchantment.Enchantment;
- import net.minecraft.item.Item;
- import net.minecraft.particles.IParticleData;
- import net.minecraft.potion.Effect;
- import net.minecraft.state.IProperty;
- import net.minecraft.state.properties.BlockStateProperties;
- import net.minecraft.util.ResourceLocation;
- import net.minecraft.util.SoundCategory;
- import net.minecraft.util.SoundEvent;
- import net.minecraft.world.GameRules;
- import net.minecraftforge.registries.ForgeRegistries;
- public class Mapper
- {
- public static SoundEvent getSound(String name)
- {
- return ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(name));
- }
-
- public static SoundCategory getSoundCategory(String name)
- {
- for(SoundCategory sc : SoundCategory.values())
- {
- if(sc.getName().equals(name))
- {
- return sc;
- }
- }
- return SoundCategory.MASTER;
- }
-
- public static Enchantment getEnchantment(String name)
- {
- return ForgeRegistries.ENCHANTMENTS.getValue(new ResourceLocation(name));
- }
-
- public static Effect getPotion(String name)
- {
- return ForgeRegistries.POTIONS.getValue(new ResourceLocation(name));
- }
-
- public static IParticleData getParticle(String name)
- {
- return (IParticleData) ForgeRegistries.PARTICLE_TYPES.getValue(new ResourceLocation(name));
- }
-
- public static Item getItem(String name)
- {
- return ForgeRegistries.ITEMS.getValue(new ResourceLocation(name));
- }
-
- public static Block getBlock(String name)
- {
- return ForgeRegistries.BLOCKS.getValue(new ResourceLocation(name));
- }
-
- public static GameRules.RuleKey getGameRule(String name)
- {
- switch(name)
- {
- case "doFireTick": return GameRules.DO_FIRE_TICK;
- case "mobGriefing": return GameRules.MOB_GRIEFING;
- case "keepInventory": return GameRules.KEEP_INVENTORY;
- case "doMobSpawning": return GameRules.DO_MOB_SPAWNING;
- case "doMobLoot": return GameRules.DO_MOB_LOOT;
- case "doTileDrops": return GameRules.DO_TILE_DROPS;
- case "doEntityDrops": return GameRules.DO_ENTITY_DROPS;
- case "commandBlockOutput": return GameRules.COMMAND_BLOCK_OUTPUT;
- case "naturalRegeneration": return GameRules.NATURAL_REGENERATION;
- case "doDaylightCycle": return GameRules.DO_DAYLIGHT_CYCLE;
- case "logAdminCommands": return GameRules.LOG_ADMIN_COMMANDS;
- case "showDeathMessages": return GameRules.SHOW_DEATH_MESSAGES;
- case "randomTickSpeed": return GameRules.RANDOM_TICK_SPEED;
- case "sendCommandFeedback": return GameRules.SEND_COMMAND_FEEDBACK;
- case "reducedDebugInfo": return GameRules.REDUCED_DEBUG_INFO;
- case "spectatorsGenerateChunks": return GameRules.SPECTATORS_GENERATE_CHUNKS;
- case "spawnRadius": return GameRules.SPAWN_RADIUS;
- case "disableElytraMovementCheck": return GameRules.DISABLE_ELYTRA_MOVEMENT_CHECK;
- case "maxEntityCramming": return GameRules.MAX_ENTITY_CRAMMING;
- case "doWeatherCycle": return GameRules.DO_WEATHER_CYCLE;
- case "doLimitedCrafting": return GameRules.DO_LIMITED_CRAFTING;
- case "maxCommandChainLength": return GameRules.MAX_COMMAND_CHAIN_LENGTH;
- case "announceAdvancements": return GameRules.ANNOUNCE_ADVANCEMENTS;
- case "disableRaids": return GameRules.DISABLE_RAIDS;
- case "doInsomnia": return GameRules.DO_INSOMNIA;
- case "doImmediateRespawn": return GameRules.DO_IMMEDIATE_RESPAWN;
- }
- return null;
- }
-
- public static IProperty getProperty(String name)
- {
- switch(name)
- {
- case "attached": return BlockStateProperties.ATTACHED;
- case "bottom": return BlockStateProperties.BOTTOM;
- case "conditional": return BlockStateProperties.CONDITIONAL;
- case "disarmed": return BlockStateProperties.DISARMED;
- case "drag": return BlockStateProperties.DRAG;
- case "enabled": return BlockStateProperties.ENABLED;
- case "extended": return BlockStateProperties.EXTENDED;
- case "eye": return BlockStateProperties.EYE;
- case "falling": return BlockStateProperties.FALLING;
- case "hanging": return BlockStateProperties.HANGING;
- case "has_bottle_0": return BlockStateProperties.HAS_BOTTLE_0;
- case "has_bottle_1": return BlockStateProperties.HAS_BOTTLE_1;
- case "has_bottle_2": return BlockStateProperties.HAS_BOTTLE_2;
- case "has_record": return BlockStateProperties.HAS_RECORD;
- case "has_book": return BlockStateProperties.HAS_BOOK;
- case "inverted": return BlockStateProperties.INVERTED;
- case "in_wall": return BlockStateProperties.IN_WALL;
- case "lit": return BlockStateProperties.LIT;
- case "locked": return BlockStateProperties.LOCKED;
- case "occupied": return BlockStateProperties.OCCUPIED;
- case "open": return BlockStateProperties.OPEN;
- case "persistent": return BlockStateProperties.PERSISTENT;
- case "powered": return BlockStateProperties.POWERED;
- case "short": return BlockStateProperties.SHORT;
- case "signal_fire": return BlockStateProperties.SIGNAL_FIRE;
- case "snowy": return BlockStateProperties.SNOWY;
- case "triggered": return BlockStateProperties.TRIGGERED;
- case "unstable": return BlockStateProperties.UNSTABLE;
- case "waterlogged": return BlockStateProperties.WATERLOGGED;
- case "horizontal_axis": return BlockStateProperties.HORIZONTAL_AXIS;
- case "axis": return BlockStateProperties.AXIS;
- case "up": return BlockStateProperties.UP;
- case "down": return BlockStateProperties.DOWN;
- case "north": return BlockStateProperties.NORTH;
- case "east": return BlockStateProperties.EAST;
- case "south": return BlockStateProperties.SOUTH;
- case "west": return BlockStateProperties.WEST;
- case "facing": return BlockStateProperties.FACING;
- case "facing_except_up": return BlockStateProperties.FACING_EXCEPT_UP;
- case "horizontal_facing": return BlockStateProperties.HORIZONTAL_FACING;
- case "face": return BlockStateProperties.FACE;
- case "attachment": return BlockStateProperties.BELL_ATTACHMENT;
- case "redstone_east": return BlockStateProperties.REDSTONE_EAST;
- case "redstone_north": return BlockStateProperties.REDSTONE_NORTH;
- case "redstone_south": return BlockStateProperties.REDSTONE_SOUTH;
- case "redstone_west": return BlockStateProperties.REDSTONE_WEST;
- case "double_block_half": return BlockStateProperties.DOUBLE_BLOCK_HALF;
- case "half": return BlockStateProperties.HALF;
- case "rail_shape": return BlockStateProperties.RAIL_SHAPE;
- case "rail_shape_straight": return BlockStateProperties.RAIL_SHAPE_STRAIGHT;
- case "age_0_1": return BlockStateProperties.AGE_0_1;
- case "age_0_2": return BlockStateProperties.AGE_0_2;
- case "age_0_3": return BlockStateProperties.AGE_0_3;
- case "age_0_5": return BlockStateProperties.AGE_0_5;
- case "age_0_7": return BlockStateProperties.AGE_0_7;
- case "age_0_15": return BlockStateProperties.AGE_0_15;
- case "age_0_25": return BlockStateProperties.AGE_0_25;
- case "bites": return BlockStateProperties.BITES_0_6;
- case "delay": return BlockStateProperties.DELAY_1_4;
- case "distance_1_7": return BlockStateProperties.DISTANCE_1_7;
- case "eggs": return BlockStateProperties.EGGS_1_4;
- case "hatch": return BlockStateProperties.HATCH_0_2;
- case "layers": return BlockStateProperties.LAYERS_1_8;
- case "level_0_3": return BlockStateProperties.LEVEL_0_3;
- case "level_0_8": return BlockStateProperties.LEVEL_0_8;
- case "level_1_8": return BlockStateProperties.LEVEL_1_8;
- case "level_0_15": return BlockStateProperties.LEVEL_0_15;
- case "moisture": return BlockStateProperties.MOISTURE_0_7;
- case "note": return BlockStateProperties.NOTE_0_24;
- case "pickles": return BlockStateProperties.PICKLES_1_4;
- case "power": return BlockStateProperties.POWER_0_15;
- case "stage": return BlockStateProperties.STAGE_0_1;
- case "distance_0_7": return BlockStateProperties.DISTANCE_0_7;
- case "rotation": return BlockStateProperties.ROTATION_0_15;
- case "part": return BlockStateProperties.BED_PART;
- case "chest_type": return BlockStateProperties.CHEST_TYPE;
- case "mode": return BlockStateProperties.COMPARATOR_MODE;
- case "hinge": return BlockStateProperties.DOOR_HINGE;
- case "instrument": return BlockStateProperties.NOTE_BLOCK_INSTRUMENT;
- case "piston_type": return BlockStateProperties.PISTON_TYPE;
- case "slab_type": return BlockStateProperties.SLAB_TYPE;
- case "stair_shape": return BlockStateProperties.STAIRS_SHAPE;
- case "structure_block_mode": return BlockStateProperties.STRUCTURE_BLOCK_MODE;
- case "leaves": return BlockStateProperties.BAMBOO_LEAVES;
- }
- return null;
- }
- }
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