ModPacketHandler.java 4.6 KB

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  1. package me.km.networking;
  2. import me.km.KajetansMod;
  3. import me.km.inventory.ModInventory;
  4. import net.minecraft.entity.player.ServerPlayerEntity;
  5. import net.minecraft.util.ResourceLocation;
  6. import net.minecraftforge.fml.network.NetworkRegistry;
  7. import net.minecraftforge.fml.network.PacketDistributor;
  8. import net.minecraftforge.fml.network.simple.SimpleChannel;
  9. public class ModPacketHandler
  10. {
  11. private static final String PROTOCOL_VERSION = "1";
  12. private static final SimpleChannel INSTANCE = NetworkRegistry.ChannelBuilder
  13. .named(new ResourceLocation(KajetansMod.MODID, "main"))
  14. .clientAcceptedVersions(PROTOCOL_VERSION::equals)
  15. .serverAcceptedVersions(PROTOCOL_VERSION::equals)
  16. .networkProtocolVersion(() -> PROTOCOL_VERSION)
  17. .simpleChannel();
  18. public static void init()
  19. {
  20. int id = 0;
  21. INSTANCE.registerMessage(id++, PlayerDisplay.class, PlayerDisplay::writeBytes, PlayerDisplay::fromBytes, PlayerDisplay::handle);
  22. INSTANCE.registerMessage(id++, FunctionKey.class, FunctionKey::writeBytes, FunctionKey::fromBytes, FunctionKey::handle);
  23. INSTANCE.registerMessage(id++, CustomInventory.class, CustomInventory::writeBytes, CustomInventory::fromBytes, CustomInventory::handle);
  24. INSTANCE.registerMessage(id++, StatusDisplay.class, StatusDisplay::writeBytes, StatusDisplay::fromBytes, StatusDisplay::handle);
  25. INSTANCE.registerMessage(id++, PlayerHead.class, PlayerHead::writeBytes, PlayerHead::fromBytes, PlayerHead::handle);
  26. INSTANCE.registerMessage(id++, ItemStackDisplay.class, ItemStackDisplay::writeBytes, ItemStackDisplay::fromBytes, ItemStackDisplay::handle);
  27. INSTANCE.registerMessage(id++, DimensionSync.class, DimensionSync::writeBytes, DimensionSync::fromBytes, DimensionSync::handle);
  28. INSTANCE.registerMessage(id++, PlayerLeftClickEmpty.class, PlayerLeftClickEmpty::writeBytes, PlayerLeftClickEmpty::fromBytes, PlayerLeftClickEmpty::handle);
  29. }
  30. private static void sendToPlayer(ServerPlayerEntity p, Object msg)
  31. {
  32. INSTANCE.send(PacketDistributor.PLAYER.with(() -> p), msg);
  33. }
  34. private static void sendToPlayers(Object msg)
  35. {
  36. INSTANCE.send(PacketDistributor.ALL.noArg(), msg);
  37. }
  38. private static void sendToServer(Object msg)
  39. {
  40. INSTANCE.sendToServer(msg);
  41. }
  42. public static void syncDimensions(ServerPlayerEntity p)
  43. {
  44. sendToPlayer(p, DimensionSync.create());
  45. }
  46. public static void syncDimensions()
  47. {
  48. sendToPlayers(DimensionSync.create());
  49. }
  50. public static void sendToDisplay(ServerPlayerEntity p, byte action, byte index, String text)
  51. {
  52. sendToPlayer(p, new PlayerDisplay(action, index, text));
  53. }
  54. public static void sendFunctionKey(int key)
  55. {
  56. sendToServer(new FunctionKey(key));
  57. }
  58. public static void sendCustomInventory(ServerPlayerEntity p, int id, String title, ModInventory inv)
  59. {
  60. sendToPlayer(p, new CustomInventory(id, title, inv));
  61. }
  62. public static void addStatus(ServerPlayerEntity p, byte index, String text)
  63. {
  64. sendToPlayer(p, new StatusDisplay((byte) 1, index, text));
  65. }
  66. public static void addTimedStatus(ServerPlayerEntity p, byte index, String text, int time)
  67. {
  68. sendToPlayer(p, new StatusDisplay((byte) 1, index, time, text));
  69. }
  70. public static void removeStatus(ServerPlayerEntity p, byte index)
  71. {
  72. sendToPlayer(p, new StatusDisplay((byte) 2, index, ""));
  73. }
  74. public static void clearStatus(ServerPlayerEntity p)
  75. {
  76. sendToPlayer(p, new StatusDisplay((byte) 3, (byte) 0, ""));
  77. }
  78. public static void sendToHead(ServerPlayerEntity p, byte action, byte index, String name, int x, int y, byte scale)
  79. {
  80. sendToPlayer(p, new PlayerHead(action, index, name, x, y, scale));
  81. }
  82. public static void sendLeftClickEmpty()
  83. {
  84. sendToServer(new PlayerLeftClickEmpty());
  85. }
  86. //--------------------------------------------------------------------------
  87. // item stack display
  88. //--------------------------------------------------------------------------
  89. public static void setItemStackIndex(ServerPlayerEntity p, byte index, int iconIndex, int count)
  90. {
  91. sendToPlayer(p, new ItemStackDisplay(index, iconIndex, count));
  92. }
  93. public static void setItemStackActive(ServerPlayerEntity p, boolean active)
  94. {
  95. sendToPlayer(p, new ItemStackDisplay(active ? (byte) -1 : (byte) -2, -1, -1));
  96. }
  97. public static void clearItemStacks(ServerPlayerEntity p)
  98. {
  99. sendToPlayer(p, new ItemStackDisplay((byte) -3, -1, -1));
  100. }
  101. }