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- package me.km.snuviscript.commands;
- import me.hammerle.snuviscript.code.ScriptManager;
- import me.km.inventory.CustomContainer;
- import me.km.inventory.ModInventory;
- import me.km.utils.Location;
- import net.minecraft.entity.player.PlayerEntity;
- import net.minecraft.entity.player.ServerPlayerEntity;
- import net.minecraft.inventory.IInventory;
- import net.minecraft.item.ItemStack;
- import net.minecraft.tileentity.ChestTileEntity;
- public class InventoryCommands {
- public static void registerFunctions(ScriptManager sm) {
- sm.registerFunction("inv.new", (sc, in) -> new ModInventory(in[0].getString(sc)));
- sm.registerFunction("inv.getid",
- (sc, in) -> (double) ((ModInventory) in[0].get(sc)).getModId());
- sm.registerFunction("inv.loadchest", (sc, in) -> {
- Location l = (Location) in[0].get(sc);
- ChestTileEntity chest = (ChestTileEntity) l.getWorld().getTileEntity(l.getBlockPos());
- int size = chest.getSizeInventory();
- if(size % 9 != 0) {
- size /= 9;
- size++;
- size *= 9;
- }
- ModInventory inv = new ModInventory(size);
- for(int i = 0; i < chest.getSizeInventory(); i++) {
- inv.setInventorySlotContents(i, chest.getStackInSlot(i).copy());
- }
- return inv;
- });
- sm.registerConsumer("inv.setitem", (sc, in) -> {
- ((IInventory) in[0].get(sc)).setInventorySlotContents(in[1].getInt(sc),
- (ItemStack) in[2].get(sc));
- });
- sm.registerFunction("inv.getitem",
- (sc, in) -> ((IInventory) in[0].get(sc)).getStackInSlot(in[1].getInt(sc)));
- sm.registerFunction("inv.getsize",
- (sc, in) -> (double) ((IInventory) in[0].get(sc)).getSizeInventory());
- sm.registerConsumer("inv.open", (sc, in) -> {
- CustomContainer.openForPlayer((ServerPlayerEntity) in[1].get(sc),
- (ModInventory) in[0].get(sc), in[2].getString(sc), sc);
- });
- sm.registerConsumer("inv.close", (sc, in) -> {
- ((PlayerEntity) in[0].get(sc)).closeScreen();
- });
- sm.registerConsumer("inv.update", (sc, in) -> {
- ServerPlayerEntity p = (ServerPlayerEntity) in[0].get(sc);
- p.sendAllContents(p.openContainer, p.openContainer.getInventory());
- });
- }
- }
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