ModelCylinder.java 3.7 KB

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  1. package me.km.items;
  2. import net.minecraft.client.renderer.entity.model.BipedModel;
  3. import net.minecraft.client.renderer.model.ModelRenderer;
  4. import net.minecraft.entity.LivingEntity;
  5. import net.minecraft.entity.item.ArmorStandEntity;
  6. import net.minecraftforge.api.distmarker.Dist;
  7. import net.minecraftforge.api.distmarker.OnlyIn;
  8. @OnlyIn(Dist.CLIENT)
  9. public class ModelCylinder extends BipedModel
  10. {
  11. private final static float FACTOR = ((float) Math.PI / 180.0f);
  12. private final ModelRenderer firstHeadPart;
  13. private final ModelRenderer secHeadPart;
  14. public ModelCylinder(float scale)
  15. {
  16. super(scale, 0, 64, 64);
  17. firstHeadPart = new ModelRenderer(this, 0, 32);
  18. firstHeadPart.addBox(-5, -8.6f, -5, 10, 1, 10);
  19. firstHeadPart.setRotationPoint(0.0f, 0.0f, 0.0f);
  20. firstHeadPart.setTextureSize(64, 64);
  21. firstHeadPart.mirror = true;
  22. setRotation(firstHeadPart, 0.0f, 0.0f, 0.0f);
  23. secHeadPart = new ModelRenderer(this, 0, 43);
  24. secHeadPart.addBox(-3, -15.6f, -3, 6, 7, 6);
  25. secHeadPart.setRotationPoint(0.0f, 0.0f, 0.0f);
  26. secHeadPart.setTextureSize(64, 64);
  27. secHeadPart.mirror = true;
  28. setRotation(secHeadPart, 0.0f, 0.0f, 0.0f);
  29. bipedHead.addChild(firstHeadPart);
  30. bipedHead.addChild(secHeadPart);
  31. }
  32. @Override
  33. public void setRotationAngles(LivingEntity ent, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
  34. {
  35. if(ent instanceof ArmorStandEntity)
  36. {
  37. ArmorStandEntity ase = (ArmorStandEntity) ent;
  38. this.bipedHead.rotateAngleX = FACTOR * ase.getHeadRotation().getX();
  39. this.bipedHead.rotateAngleY = FACTOR * ase.getHeadRotation().getY();
  40. this.bipedHead.rotateAngleZ = FACTOR * ase.getHeadRotation().getZ();
  41. this.bipedHead.setRotationPoint(0.0f, 1.0f, 0.0f);
  42. this.bipedBody.rotateAngleX = FACTOR * ase.getBodyRotation().getX();
  43. this.bipedBody.rotateAngleY = FACTOR * ase.getBodyRotation().getY();
  44. this.bipedBody.rotateAngleZ = FACTOR * ase.getBodyRotation().getZ();
  45. this.bipedLeftArm.rotateAngleX = FACTOR * ase.getLeftArmRotation().getX();
  46. this.bipedLeftArm.rotateAngleY = FACTOR * ase.getLeftArmRotation().getY();
  47. this.bipedLeftArm.rotateAngleZ = FACTOR * ase.getLeftArmRotation().getZ();
  48. this.bipedRightArm.rotateAngleX = FACTOR * ase.getRightArmRotation().getX();
  49. this.bipedRightArm.rotateAngleY = FACTOR * ase.getRightArmRotation().getY();
  50. this.bipedRightArm.rotateAngleZ = FACTOR * ase.getRightArmRotation().getZ();
  51. this.bipedLeftLeg.rotateAngleX = FACTOR * ase.getLeftLegRotation().getX();
  52. this.bipedLeftLeg.rotateAngleY = FACTOR * ase.getLeftLegRotation().getY();
  53. this.bipedLeftLeg.rotateAngleZ = FACTOR * ase.getLeftLegRotation().getZ();
  54. this.bipedLeftLeg.setRotationPoint(1.9f, 11.0f, 0.0f);
  55. this.bipedRightLeg.rotateAngleX = FACTOR * ase.getRightLegRotation().getX();
  56. this.bipedRightLeg.rotateAngleY = FACTOR * ase.getRightLegRotation().getY();
  57. this.bipedRightLeg.rotateAngleZ = FACTOR * ase.getRightLegRotation().getZ();
  58. this.bipedRightLeg.setRotationPoint(-1.9f, 11.0f, 0.0f);
  59. this.bipedHeadwear.copyModelAngles(this.bipedHead);
  60. }
  61. super.setRotationAngles(ent, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch);
  62. }
  63. private void setRotation(ModelRenderer model, float x, float y, float z)
  64. {
  65. model.rotateAngleX = x;
  66. model.rotateAngleY = y;
  67. model.rotateAngleZ = z;
  68. }
  69. }