RenderHuman.java 7.5 KB

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  1. package me.km.entities;
  2. import com.mojang.blaze3d.matrix.MatrixStack;
  3. import net.minecraft.client.renderer.IRenderTypeBuffer;
  4. import net.minecraft.client.renderer.Vector3f;
  5. import net.minecraft.client.renderer.entity.EntityRendererManager;
  6. import net.minecraft.client.renderer.entity.LivingRenderer;
  7. import net.minecraft.client.renderer.entity.layers.ArrowLayer;
  8. import net.minecraft.client.renderer.entity.layers.BeeStingerLayer;
  9. import net.minecraft.client.renderer.entity.layers.BipedArmorLayer;
  10. import net.minecraft.client.renderer.entity.layers.ElytraLayer;
  11. import net.minecraft.client.renderer.entity.layers.HeadLayer;
  12. import net.minecraft.client.renderer.entity.layers.HeldItemLayer;
  13. import net.minecraft.client.renderer.entity.model.BipedModel;
  14. import net.minecraft.client.renderer.entity.model.PlayerModel;
  15. import net.minecraft.entity.Entity;
  16. import net.minecraft.item.CrossbowItem;
  17. import net.minecraft.item.ItemStack;
  18. import net.minecraft.item.Items;
  19. import net.minecraft.item.UseAction;
  20. import net.minecraft.util.Hand;
  21. import net.minecraft.util.HandSide;
  22. import net.minecraft.util.ResourceLocation;
  23. import net.minecraft.util.math.MathHelper;
  24. import net.minecraft.util.math.Vec3d;
  25. import net.minecraftforge.api.distmarker.Dist;
  26. import net.minecraftforge.api.distmarker.OnlyIn;
  27. @OnlyIn(Dist.CLIENT)
  28. public class RenderHuman extends LivingRenderer<EntityHuman, ModelHuman>
  29. {
  30. private final ModelHuman steve;
  31. private final ModelHuman alex;
  32. public RenderHuman(EntityRendererManager renderManager)
  33. {
  34. super(renderManager, new ModelHuman(0.0f, false), 0.5F);
  35. this.addLayer(new BipedArmorLayer<>(this, new BipedModel(0.5F), new BipedModel(1.0F)));
  36. this.addLayer(new HeldItemLayer<>(this));
  37. this.addLayer(new ArrowLayer<>(this));
  38. this.addLayer(new HeadLayer<>(this));
  39. this.addLayer(new ElytraLayer<>(this));
  40. this.addLayer(new BeeStingerLayer<>(this));
  41. this.steve = this.getEntityModel();
  42. this.alex = new ModelHuman(0, true);
  43. }
  44. @Override
  45. public void render(EntityHuman ent, float entityYaw, float partialRenderTick, MatrixStack mStack, IRenderTypeBuffer buffer, int light)
  46. {
  47. this.setModelVisibilities(ent);
  48. if(ent.isSlim())
  49. {
  50. this.entityModel = alex;
  51. super.render(ent, entityYaw, partialRenderTick, mStack, buffer, light);
  52. this.entityModel = steve;
  53. }
  54. else
  55. {
  56. super.render(ent, entityYaw, partialRenderTick, mStack, buffer, light);
  57. }
  58. }
  59. @Override
  60. public Vec3d getRenderOffset(EntityHuman ent, float p_225627_2_)
  61. {
  62. return ent.isCrouching() ? new Vec3d(0.0D, -0.125D, 0.0D) : super.getRenderOffset(ent, p_225627_2_);
  63. }
  64. private void setModelVisibilities(EntityHuman ent)
  65. {
  66. PlayerModel<EntityHuman> m = this.getEntityModel();
  67. ItemStack mainStack = ent.getHeldItemMainhand();
  68. ItemStack offStack = ent.getHeldItemOffhand();
  69. m.setVisible(true);
  70. m.bipedHeadwear.showModel = true;
  71. m.bipedBodyWear.showModel = true;
  72. m.bipedLeftLegwear.showModel = true;
  73. m.bipedRightLegwear.showModel = true;
  74. m.bipedLeftArmwear.showModel = true;
  75. m.bipedRightArmwear.showModel = true;
  76. m.isSneak = ent.isCrouching();
  77. BipedModel.ArmPose mainHand = getArmPose(ent, mainStack, offStack, Hand.MAIN_HAND);
  78. BipedModel.ArmPose offHand = getArmPose(ent, mainStack, offStack, Hand.OFF_HAND);
  79. if(ent.getPrimaryHand() == HandSide.RIGHT)
  80. {
  81. m.rightArmPose = mainHand;
  82. m.leftArmPose = offHand;
  83. }
  84. else
  85. {
  86. m.rightArmPose = offHand;
  87. m.leftArmPose = mainHand;
  88. }
  89. }
  90. private BipedModel.ArmPose getArmPose(EntityHuman ent, ItemStack mainStack, ItemStack offStack, Hand hand)
  91. {
  92. BipedModel.ArmPose pose = BipedModel.ArmPose.EMPTY;
  93. ItemStack itemstack = hand == Hand.MAIN_HAND ? mainStack : offStack;
  94. if(!itemstack.isEmpty())
  95. {
  96. pose = BipedModel.ArmPose.ITEM;
  97. if(ent.getItemInUseCount() > 0)
  98. {
  99. UseAction useaction = itemstack.getUseAction();
  100. if(useaction == UseAction.BLOCK)
  101. {
  102. pose = BipedModel.ArmPose.BLOCK;
  103. }
  104. else if(useaction == UseAction.BOW)
  105. {
  106. pose = BipedModel.ArmPose.BOW_AND_ARROW;
  107. }
  108. else if(useaction == UseAction.SPEAR)
  109. {
  110. pose = BipedModel.ArmPose.THROW_SPEAR;
  111. }
  112. else if(useaction == UseAction.CROSSBOW && hand == ent.getActiveHand())
  113. {
  114. pose = BipedModel.ArmPose.CROSSBOW_CHARGE;
  115. }
  116. }
  117. else
  118. {
  119. boolean flag3 = mainStack.getItem() == Items.CROSSBOW;
  120. boolean flag = CrossbowItem.isCharged(mainStack);
  121. boolean flag1 = offStack.getItem() == Items.CROSSBOW;
  122. boolean flag2 = CrossbowItem.isCharged(offStack);
  123. if(flag3 && flag)
  124. {
  125. pose = BipedModel.ArmPose.CROSSBOW_HOLD;
  126. }
  127. if(flag1 && flag2 && mainStack.getItem().getUseAction(mainStack) == UseAction.NONE)
  128. {
  129. pose = BipedModel.ArmPose.CROSSBOW_HOLD;
  130. }
  131. }
  132. }
  133. return pose;
  134. }
  135. @Override
  136. public ResourceLocation getEntityTexture(EntityHuman ent)
  137. {
  138. return ent.getTexture();
  139. }
  140. @Override
  141. protected void preRenderCallback(EntityHuman ent, MatrixStack mStack, float partialTickTime)
  142. {
  143. mStack.scale(0.9375F, 0.9375F, 0.9375F);
  144. float factor = ent.getScale();
  145. mStack.scale(factor, factor, factor);
  146. }
  147. @Override
  148. protected void applyRotations(EntityHuman ent, MatrixStack mStack, float ageInTicks, float rotationYaw, float partialTicks)
  149. {
  150. float f = ent.getSwimAnimation(partialTicks);
  151. if(ent.isElytraFlying())
  152. {
  153. super.applyRotations(ent, mStack, ageInTicks, rotationYaw, partialTicks);
  154. float f1 = ent.getTicksElytraFlying() + partialTicks;
  155. float f2 = MathHelper.clamp(f1 * f1 / 100.0F, 0.0F, 1.0F);
  156. if(!ent.isSpinAttacking())
  157. {
  158. mStack.rotate(Vector3f.XP.rotationDegrees(f2 * (-90.0F - ent.rotationPitch)));
  159. }
  160. Vec3d vec3d = ent.getLook(partialTicks);
  161. Vec3d vec3d1 = ent.getMotion();
  162. double d0 = Entity.horizontalMag(vec3d1);
  163. double d1 = Entity.horizontalMag(vec3d);
  164. if(d0 > 0.0D && d1 > 0.0D)
  165. {
  166. double d2 = (vec3d1.x * vec3d.x + vec3d1.z * vec3d.z) / (Math.sqrt(d0) * Math.sqrt(d1));
  167. double d3 = vec3d1.x * vec3d.z - vec3d1.z * vec3d.x;
  168. mStack.rotate(Vector3f.YP.rotation((float) (Math.signum(d3) * Math.acos(d2))));
  169. }
  170. }
  171. else if(f > 0.0F)
  172. {
  173. super.applyRotations(ent, mStack, ageInTicks, rotationYaw, partialTicks);
  174. float f3 = ent.isInWater() ? -90.0F - ent.rotationPitch : -90.0F;
  175. float f4 = MathHelper.lerp(f, 0.0F, f3);
  176. mStack.rotate(Vector3f.XP.rotationDegrees(f4));
  177. if(ent.isActualySwimming())
  178. {
  179. mStack.translate(0.0D, -1.0D, (double) 0.3F);
  180. }
  181. }
  182. else
  183. {
  184. super.applyRotations(ent, mStack, ageInTicks, rotationYaw, partialTicks);
  185. }
  186. }
  187. }