package me.km.effects.active; import me.km.api.Utils; import me.km.effects.ActiveEffectBase; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.util.DamageSource; public class HeartSeeker extends ActiveEffectBase { @Override protected boolean executeEffect(EntityPlayerMP p, int power) { EntityLivingBase liv = Utils.getTargetedEntity(p, 4, EntityLivingBase.class); if(liv == null) { return false; } int damage = power; if(liv.getHealth() <= liv.getMaxHealth() / 2) { damage *= 2; } liv.attackEntityFrom(DamageSource.causeMobDamage(p), damage); return true; } @Override protected int getManaCost(int manaFactor) { return 4 * manaFactor; } }