package me.km.effects.active; import me.km.effects.ActiveEffectBase; import me.km.effects.EffectUtils; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.init.MobEffects; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.math.Vec3d; import net.minecraft.world.WorldServer; public class FireProtectionRain extends ActiveEffectBase { @Override protected boolean executeEffect(EntityPlayerMP p, int power) { WorldServer w = p.getServerWorld(); for(int i = 1; i <= power + 2; i++) { EffectUtils.spawnParticleCircle(w, p, EnumParticleTypes.FLAME, i, 6 * i); } EffectUtils.getPlayersOfGuild(p, power + 2).forEach(pl -> { EffectUtils.addPotionTo(p, MobEffects.FIRE_RESISTANCE, 240, 1); }); return true; } }