package me.km.world; import java.util.UUID; import net.minecraft.command.TimerCallbackManager; import net.minecraft.server.MinecraftServer; import net.minecraft.world.Difficulty; import net.minecraft.world.GameRules; import net.minecraft.world.GameType; import net.minecraft.world.border.WorldBorder; import net.minecraft.world.storage.IServerWorldInfo; public class ModWorldInfo implements IServerWorldInfo { private final IServerWorldInfo parent; private boolean thundering; private int rainTime = 0; private int thunderTime = 0; private int clearWeatherTime = 0; private int traderDelay = 0; private int traderSpawnChance = 0; private long gameTime = 0; private long dayTime = 0; private int spawnX = 0; private int spawnY = 0; private int spawnZ = 0; private float spawnAngle = 0.0f; private boolean raining = false; private final GameRules rules = new GameRules(); public ModWorldInfo(IServerWorldInfo parent) { this.parent = parent; } @Override public String getWorldName() { return parent.getWorldName(); } @Override public void setThundering(boolean bln) { thundering = bln; } @Override public int getRainTime() { return rainTime; } @Override public void setRainTime(int i) { rainTime = i; } @Override public void setThunderTime(int i) { thunderTime = i; } @Override public int getThunderTime() { return thunderTime; } @Override public int getClearWeatherTime() { return clearWeatherTime; } @Override public void setClearWeatherTime(int i) { clearWeatherTime = i; } @Override public int getWanderingTraderSpawnDelay() { return traderDelay; } @Override public void setWanderingTraderSpawnDelay(int i) { traderDelay = i; } @Override public int getWanderingTraderSpawnChance() { return traderSpawnChance; } @Override public void setWanderingTraderSpawnChance(int i) { traderSpawnChance = i; } @Override public void setWanderingTraderID(UUID uuid) { } @Override public GameType getGameType() { return parent.getGameType(); } @Override public void setWorldBorderSerializer(WorldBorder.Serializer srlzr) { parent.setWorldBorderSerializer(srlzr); } @Override public WorldBorder.Serializer getWorldBorderSerializer() { return parent.getWorldBorderSerializer(); } @Override public boolean isInitialized() { return parent.isInitialized(); } @Override public void setInitialized(boolean bln) { parent.setInitialized(bln); } @Override public boolean areCommandsAllowed() { return parent.areCommandsAllowed(); } @Override public void setGameType(GameType gt) { parent.setGameType(gt); } @Override public TimerCallbackManager getScheduledEvents() { return parent.getScheduledEvents(); } @Override public void setGameTime(long l) { gameTime = l; } @Override public void setDayTime(long l) { dayTime = l; } @Override public void setSpawnX(int i) { spawnX = i; } @Override public void setSpawnY(int i) { spawnY = i; } @Override public void setSpawnZ(int i) { spawnZ = i; } @Override public void setSpawnAngle(float f) { spawnAngle = f; } @Override public int getSpawnX() { return spawnX; } @Override public int getSpawnY() { return spawnY; } @Override public int getSpawnZ() { return spawnZ; } @Override public float getSpawnAngle() { return spawnAngle; } @Override public long getGameTime() { return gameTime; } @Override public long getDayTime() { return dayTime; } @Override public boolean isThundering() { return thundering; } @Override public boolean isRaining() { return raining; } @Override public void setRaining(boolean bln) { raining = bln; } @Override public boolean isHardcore() { return parent.isHardcore(); } @Override public GameRules getGameRulesInstance() { return rules; } @Override public Difficulty getDifficulty() { return parent.getDifficulty(); } @Override public boolean isDifficultyLocked() { return parent.isDifficultyLocked(); } }