package me.km.permissions; public class Permissions { // AFK-Manager public final static String AFK = "afk"; public final static String AFK_OTHER = "afk.other"; // Block-Protections public final static String BLOCK_BYPASS = "block.bypass"; public final static String BLOCK = "block"; public final static String BLOCK_ALL = "block.all"; public final static String BLOCK_OTHER = "block.other"; public final static String BLOCK_CLEAR = "block.clear"; // Chat-Manager public final static String COLOR = "color"; public final static String USE_COLOR = "usecolor"; public final static String NICKNAME = "nickname"; public final static String FAKERANK = "fakerank"; // Commands public final static String TEST = "test"; public final static String SPAWN = "spawn"; public final static String SET_SPAWN = "setspawn"; public final static String HEAL = "heal"; public final static String SET_BED = "setbed"; public final static String TEMP_BAN = "tempban"; public final static String TELEPORT = "xxx"; public final static String SPAWNER = "xxx"; public final static String SUMMON = "xxx"; public final static String SKULL = "xxx"; public final static String SILENT = "xxx"; public final static String SIGN = "xxx"; public final static String SET_WARP = "xxx"; public final static String DEL_WARP = "xxx"; public final static String FLY = "xxx"; public final static String FLY_OTHER = "xxx"; public final static String GAMEMODE = "xxx"; public final static String GAMEMODE_OTHER = "xxx"; public final static String GOD = "xxx"; public final static String MORE = "xxx"; public final static String LASTSEEN = "xxx"; public final static String HOME = "xxx"; public final static String HOME_OTHER = "xxx"; public final static String DEL_HOME = "xxx"; public final static String KILL = "xxx"; public final static String KILL_OTHER = "xxx"; public final static String HAT = "xxx"; public final static String LIST = "xxx"; public final static String REPAIR = "xxx"; public final static String PVP = "xxx"; public final static String PVP_OTHER = "xxx"; public final static String LIGHTUPDATE = "xxx"; public final static String LAG = "xxx"; public final static String COORDS = "xxx"; public final static String INVSEE = "xxx"; public final static String SET_HOME = "xxx"; public final static String KICK = "xxx"; public final static String ADD_USER = "xxx"; public final static String ENDERCHEST = "xxx"; public final static String EXP = "xxx"; public final static String SAY = "xxx"; public final static String BAN = "xxx"; public final static String BACK = "xxx"; public final static String BED = "xxx"; public final static String BED_OTHER = "xxx"; public final static String POTION = "xxx"; public final static String MSG = "xxx"; public final static String ANSWER = "xxx"; public final static String ITEMINFO = "xxx"; public final static String FEED = "xxx"; public final static String MEMORY = "xxx"; public final static String POSITION = "xxx"; public final static String SEEN = "xxx"; public final static String TIME = "xxx"; public final static String TOP = "xxx"; public final static String TP_POS = "xxx"; public final static String USER = "xxx"; public final static String WARP = "xxx"; public final static String BOOK = "xxx"; public final static String GROW = "xxx"; public final static String ENCHANT = "xxx"; public final static String SPEED = "xxx"; public final static String TELEPORT_ACCEPT = "xxx"; public final static String WORLD = "xxx"; public final static String WEATHER = "xxx"; public final static String GAMERULE = "xxx"; // Data-Tools public final static String DATATOOLS = "xxx"; public final static String VILLAGER = "xxx"; public final static String HUMAN = "xxx"; // Effects public final static String WAND = "xxx"; // Environment public final static String HEAL_STATS = "xxx"; public final static String TEMPERATURE = "xxx"; // Jobs public final static String JOB = "xxx"; public final static String RECIPE = "xxx"; public final static String ACTIVE_SKILLS = "xxx"; public final static String SKILLS = "xxx"; // Plots public final static String PLOT = "xxx"; public final static String PLOT_CREATE = "xxx"; public final static String PLOT_INFO = "xxx"; public final static String PLOT_TAG = "xxx"; public final static String PLOT_SHARE = "xxx"; public final static String PLOT_SIGN = "xxx"; public final static String PLOT_BYPASS = "xxx"; public final static String PLOT_MARK = "xxx"; // Scrolls public final static String SCROLL = "xxx"; // Quests / Scripts public final static String QUEST = "xxx"; public final static String SCRIPT = "xxx"; public final static String QUESTINFO = "xxx"; public final static String GIVEUP = "xxx"; public final static String SCRIPT_ERROR = "xxx"; }