package me.km.blocks; import net.minecraft.block.SoundType; import net.minecraft.block.material.MapColor; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockWoodCauldron extends BlockModCauldron { public BlockWoodCauldron(String name, String local) { super(name, local); } @Override public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos) { return MapColor.WOOD; } @Override public SoundType getSoundType(IBlockState state, World world, BlockPos pos, Entity entity) { return SoundType.WOOD; } }