package me.km.blocks; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.BlockState; import net.minecraft.block.trees.Tree; import net.minecraft.world.gen.blockstateprovider.SimpleBlockStateProvider; import net.minecraft.world.gen.feature.ConfiguredFeature; import net.minecraft.world.gen.feature.Feature; import net.minecraft.world.gen.feature.TreeFeatureConfig; import net.minecraft.world.gen.foliageplacer.BlobFoliagePlacer; import net.minecraftforge.common.IPlantable; public class ModTree extends Tree { private TreeFeatureConfig treeConfig = null; @Nullable @Override protected ConfiguredFeature getTreeFeature(Random r, boolean p_225546_2_) { return Feature.NORMAL_TREE.withConfiguration(treeConfig); } public void setConfig(BlockState wood, BlockState leaves, IPlantable sapling) { treeConfig = (new TreeFeatureConfig.Builder(new SimpleBlockStateProvider(wood), new SimpleBlockStateProvider(leaves), new BlobFoliagePlacer(2, 0))) .baseHeight(5) .heightRandA(2) .foliageHeight(3) .ignoreVines() .setSapling(sapling) .build(); } }