package me.km.world; import me.km.utils.ReflectionUtils; import net.minecraft.world.GameRules; import net.minecraft.world.storage.DerivedWorldInfo; public class ModWorldInfo extends DerivedWorldInfo { private boolean thundering; private int rainTime = 0; private int thunderTime = 0; private int clearWeatherTime = 0; private int traderDelay = 0; private int traderSpawnChance = 0; private long dayTime = 0; private int spawnX = 0; private int spawnY = 0; private int spawnZ = 0; private float spawnAngle = 0.0f; private boolean raining = false; private final GameRules rules = new GameRules(); public ModWorldInfo(DerivedWorldInfo parent) { super(ReflectionUtils.getDerivedWorldInfoConfiguration(parent), ReflectionUtils.getDerivedWorldInfoDelegate(parent)); } @Override public void setThundering(boolean bln) { thundering = bln; } @Override public int getRainTime() { return rainTime; } @Override public void setRainTime(int i) { rainTime = i; } @Override public void setThunderTime(int i) { thunderTime = i; } @Override public int getThunderTime() { return thunderTime; } @Override public int getClearWeatherTime() { return clearWeatherTime; } @Override public void setClearWeatherTime(int i) { clearWeatherTime = i; } @Override public int getWanderingTraderSpawnDelay() { return traderDelay; } @Override public void setWanderingTraderSpawnDelay(int i) { traderDelay = i; } @Override public int getWanderingTraderSpawnChance() { return traderSpawnChance; } @Override public void setWanderingTraderSpawnChance(int i) { traderSpawnChance = i; } @Override public void setDayTime(long l) { dayTime = l; } @Override public void setXSpawn(int i) { spawnX = i; } @Override public void setYSpawn(int i) { spawnY = i; } @Override public void setZSpawn(int i) { spawnZ = i; } @Override public void setSpawnAngle(float f) { spawnAngle = f; } @Override public int getXSpawn() { return spawnX; } @Override public int getYSpawn() { return spawnY; } @Override public int getZSpawn() { return spawnZ; } @Override public float getSpawnAngle() { return spawnAngle; } @Override public long getDayTime() { return dayTime; } @Override public boolean isThundering() { return thundering; } @Override public boolean isRaining() { return raining; } @Override public void setRaining(boolean bln) { raining = bln; } @Override public GameRules getGameRules() { return rules; } }