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@@ -230,6 +230,9 @@ public class ModItems
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public static ItemBase hayBundle;
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public static ItemBase batWing;
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public static ItemBase wolfFur;
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+ public static ItemBase bearBrownFur;
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+ public static ItemBase bearBlackFur;
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+ public static ItemBase bearPolarFur;
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public static ItemBlockSpecial campFire;
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public static ItemBase coarseCloth;
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public static ItemGemStone gemStone;
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@@ -260,6 +263,7 @@ public class ModItems
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public static ItemBase plusRed;
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public static ItemBase returnGreen;
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public static ItemBase returnRed;
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+ public static ItemBase gear;
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// herbs
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public static ItemHerbs herbStrong;
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@@ -398,10 +402,10 @@ public class ModItems
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revolverBullet = register(r, new ItemBase("revolver_bullet", "revolverBullet").setCreativeTab(CreativeTabs.COMBAT));
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ironMusket = register(r, new ItemGun("iron_musket", "musketIron",
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- Item.ToolMaterial.IRON, 312, musketAmmunition, 12, 0.2d, 80, 1,
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+ Item.ToolMaterial.IRON, 312, musketAmmunition, 12, 0.1d, 80, 1,
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Sounds.MUSKET_SHOT, Sounds.MUSKET_RELOAD, Sounds.MUSKET_CRIT));
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silverMusket = register(r, new ItemGun("silver_musket", "musketSilver",
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- TOOL_SILVER, 504, musketAmmunition, 12, 0.2d, 80, 1,
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+ TOOL_SILVER, 504, musketAmmunition, 12, 0.1d, 80, 1,
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Sounds.MUSKET_SHOT, Sounds.MUSKET_RELOAD, Sounds.MUSKET_CRIT));
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ironRevolver = register(r, new ItemGun("iron_revolver", "revolverIron",
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Item.ToolMaterial.IRON, 384, revolverBullet, 5, 20, 6,
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@@ -430,6 +434,9 @@ public class ModItems
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hayBundle = register(r, new ItemBase("hay_bundle", "bundleHay").setCreativeTab(CreativeTabs.MATERIALS));
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batWing = register(r, new ItemBase("bat_wing", "batWing").setCreativeTab(CreativeTabs.MATERIALS));
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wolfFur = register(r, new ItemBase("wolf_fur", "wolfFur").setCreativeTab(CreativeTabs.MATERIALS));
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+ bearBrownFur = register(r, new ItemBase("bear_brown_fur", "bearBrownFur").setCreativeTab(CreativeTabs.MATERIALS));
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+ bearBlackFur = register(r, new ItemBase("bear_black_fur", "bearBlackFur").setCreativeTab(CreativeTabs.MATERIALS));
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+ bearPolarFur = register(r, new ItemBase("bear_polar_fur", "bearPolarFur").setCreativeTab(CreativeTabs.MATERIALS));
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coarseCloth = register(r, new ItemBase("coarse_cloth", "coarseCloth").setCreativeTab(CreativeTabs.MATERIALS));
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gemStone = register(r, new ItemGemStone("gem_stone", "gemStone"));
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rawGemStone = register(r, new ItemGemStone("raw_gem_stone", "rawGemStone"));
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@@ -459,6 +466,7 @@ public class ModItems
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plusRed = register(r, new ItemBase("plus_red", "plusRed").setCreativeTab(CreativeTabs.MISC));
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returnGreen = register(r, new ItemBase("return_green", "returnGreen").setCreativeTab(CreativeTabs.MISC));
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returnRed = register(r, new ItemBase("return_red", "returnRed").setCreativeTab(CreativeTabs.MISC));
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+ gear = register(r, new ItemBase("gear", "gear").setCreativeTab(CreativeTabs.MISC));
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// herbs
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herbStrong = register(r, new ItemHerbs("herb_strong", "herbStrong", new PotionEffect(MobEffects.SPEED, 6000, 1)));
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