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@@ -196,11 +196,13 @@ public class ModItems {
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}
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private static Item newAxe(IItemTier tier, int attackDamageIn, float attackSpeedIn) {
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- return new ModItemAxe(tier, attackDamageIn, attackSpeedIn, (new Item.Properties()).group(ItemGroup.TOOLS));
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+ return new ModItemAxe(tier, attackDamageIn, attackSpeedIn,
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+ (new Item.Properties()).group(ItemGroup.TOOLS));
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}
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private static Item newHoe(IItemTier tier, int attackDamage, float speed) {
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- return new HoeItem(tier, attackDamage, speed, (new Item.Properties()).group(ItemGroup.TOOLS));
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+ return new HoeItem(tier, attackDamage, speed,
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+ (new Item.Properties()).group(ItemGroup.TOOLS));
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}
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private static Item newStick(IItemTier tier) {
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@@ -232,33 +234,40 @@ public class ModItems {
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}
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private static Item newHerb() {
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- return new Item(new Properties().group(ItemGroup.FOOD).food(
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- new Food.Builder().hunger(2).saturation(0.1F).setAlwaysEdible().fastToEat().build()));
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+ return new Item(new Properties().group(ItemGroup.FOOD).food(new Food.Builder().hunger(2)
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+ .saturation(0.1F).setAlwaysEdible().fastToEat().build()));
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}
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private static Item newBerry() {
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- return new Item(new Properties().group(ItemGroup.FOOD).food(
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- new Food.Builder().hunger(2).saturation(0.1F).setAlwaysEdible().fastToEat().build()));
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+ return new Item(new Properties().group(ItemGroup.FOOD).food(new Food.Builder().hunger(2)
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+ .saturation(0.1F).setAlwaysEdible().fastToEat().build()));
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}
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private static Item newFood(int food, float saturation) {
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- return new Item(new Properties().group(ItemGroup.FOOD).food(
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- new Food.Builder().hunger(food).saturation(saturation).build()));
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+ return new Item(new Properties().group(ItemGroup.FOOD)
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+ .food(new Food.Builder().hunger(food).saturation(saturation).build()));
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}
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public static void init(IForgeRegistry<Item> r) {
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- copperIngot = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "copper_ingot");
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- copperNugget = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "copper_nugget");
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+ copperIngot =
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+ register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "copper_ingot");
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+ copperNugget =
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+ register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "copper_nugget");
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tinIngot = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "tin_ingot");
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- tinNugget = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "tin_nugget");
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+ tinNugget =
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+ register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "tin_nugget");
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- bronzeIngot = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "bronze_ingot");
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- bronzeNugget = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "bronze_nugget");
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+ bronzeIngot =
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+ register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "bronze_ingot");
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+ bronzeNugget =
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+ register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "bronze_nugget");
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- silverIngot = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "silver_ingot");
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- silverNugget = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "silver_nugget");
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+ silverIngot =
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+ register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "silver_ingot");
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+ silverNugget =
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+ register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "silver_nugget");
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copperSword = register(r, newSword(ModItemTier.COPPER), "copper_sword");
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@@ -276,20 +285,32 @@ public class ModItems {
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sling = register(r, new ItemSling(192), "sling");
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- copperHelmet = register(r, newArmor(ModArmorMaterial.COPPER, EquipmentSlotType.HEAD), "copper_helmet");
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- copperChestplate = register(r, newArmor(ModArmorMaterial.COPPER, EquipmentSlotType.CHEST), "copper_chestplate");
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- copperLeggings = register(r, newArmor(ModArmorMaterial.COPPER, EquipmentSlotType.LEGS), "copper_leggings");
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- copperBoots = register(r, newArmor(ModArmorMaterial.COPPER, EquipmentSlotType.FEET), "copper_boots");
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-
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- bronzeHelmet = register(r, newArmor(ModArmorMaterial.BRONZE, EquipmentSlotType.HEAD), "bronze_helmet");
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- bronzeChestplate = register(r, newArmor(ModArmorMaterial.BRONZE, EquipmentSlotType.CHEST), "bronze_chestplate");
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- bronzeLeggings = register(r, newArmor(ModArmorMaterial.BRONZE, EquipmentSlotType.LEGS), "bronze_leggings");
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- bronzeBoots = register(r, newArmor(ModArmorMaterial.BRONZE, EquipmentSlotType.FEET), "bronze_boots");
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-
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- cylinder = register(r, new ItemCylinder(ModArmorMaterial.CYLINDER, new Properties()), "cylinder");
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- suitChestplate = register(r, newArmor(ModArmorMaterial.SILK, EquipmentSlotType.CHEST), "suit_chestplate");
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- suitLeggings = register(r, newArmor(ModArmorMaterial.SILK, EquipmentSlotType.LEGS), "suit_leggings");
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- suitBoots = register(r, newArmor(ModArmorMaterial.SILK, EquipmentSlotType.FEET), "suit_boots");
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+ copperHelmet = register(r, newArmor(ModArmorMaterial.COPPER, EquipmentSlotType.HEAD),
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+ "copper_helmet");
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+ copperChestplate = register(r, newArmor(ModArmorMaterial.COPPER, EquipmentSlotType.CHEST),
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+ "copper_chestplate");
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+ copperLeggings = register(r, newArmor(ModArmorMaterial.COPPER, EquipmentSlotType.LEGS),
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+ "copper_leggings");
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+ copperBoots = register(r, newArmor(ModArmorMaterial.COPPER, EquipmentSlotType.FEET),
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+ "copper_boots");
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+
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+ bronzeHelmet = register(r, newArmor(ModArmorMaterial.BRONZE, EquipmentSlotType.HEAD),
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+ "bronze_helmet");
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+ bronzeChestplate = register(r, newArmor(ModArmorMaterial.BRONZE, EquipmentSlotType.CHEST),
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+ "bronze_chestplate");
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+ bronzeLeggings = register(r, newArmor(ModArmorMaterial.BRONZE, EquipmentSlotType.LEGS),
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+ "bronze_leggings");
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+ bronzeBoots = register(r, newArmor(ModArmorMaterial.BRONZE, EquipmentSlotType.FEET),
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+ "bronze_boots");
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+
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+ cylinder = register(r, new ItemCylinder(ModArmorMaterial.CYLINDER, new Properties()),
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+ "cylinder");
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+ suitChestplate = register(r, newArmor(ModArmorMaterial.SILK, EquipmentSlotType.CHEST),
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+ "suit_chestplate");
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+ suitLeggings = register(r, newArmor(ModArmorMaterial.SILK, EquipmentSlotType.LEGS),
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+ "suit_leggings");
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+ suitBoots =
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+ register(r, newArmor(ModArmorMaterial.SILK, EquipmentSlotType.FEET), "suit_boots");
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strawHat = register(r, new ItemHat(ModArmorMaterial.STRAW, new Properties()), "straw_hat");
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@@ -351,7 +372,10 @@ public class ModItems {
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goldCoin = register(r, newItem(ItemGroup.MISC), "coin_gold");
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- realHayBed = register(r, new BedItem(ModBlocks.realHayBed, (new Item.Properties()).maxStackSize(1).group(ItemGroup.DECORATIONS)), "real_hay_bed");
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+ realHayBed = register(r,
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+ new BedItem(ModBlocks.realHayBed,
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+ (new Item.Properties()).maxStackSize(1).group(ItemGroup.DECORATIONS)),
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+ "real_hay_bed");
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hayBundle = register(r, newItem(ItemGroup.MATERIALS), "hay_bundle");
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batWing = register(r, newItem(ItemGroup.MATERIALS), "bat_wing");
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wolfFur = register(r, newItem(ItemGroup.MATERIALS), "wolf_fur");
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