#ifndef SCRIPT_H #define SCRIPT_H #include #include "vm/Arrays.h" #include "vm/ByteCode.h" #define SCRIPT_STACK_SIZE 1000 #define SCRIPT_ERROR_SIZE 256 typedef struct { char error[SCRIPT_ERROR_SIZE]; ByteCode* code; int readIndex; char stack[SCRIPT_STACK_SIZE]; int stackIndex; int stackVarIndex; int line; Arrays arrays; } Script; Script* sInit(ByteCode* code); void sDelete(Script* sc); void sRun(Script* sc); void sError(Script* sc, const char* format, ...); bool sPopInt(Script* sc, int* i); bool sPushInt(Script* sc, int i); bool sPopLong(Script* sc, long* l); bool sPushLong(Script* sc, long l); bool sPopFloat(Script* sc, float* f); bool sPushFloat(Script* sc, float f); bool sPopBool(Script* sc, bool* b); bool sPushBool(Script* sc, bool b); #endif