#ifndef SCRIPT_H #define SCRIPT_H #include #include "vm/Arrays.h" #include "vm/ByteCode.h" #define SCRIPT_STACK_SIZE 1000 #define SCRIPT_ERROR_SIZE 256 typedef struct { char error[SCRIPT_ERROR_SIZE]; ByteCode* code; int readIndex; char stack[SCRIPT_STACK_SIZE]; int stackIndex; int stackVarIndex; int line; // Allocator allocator; } Script; Script* sInit(ByteCode* code); void sDelete(Script* sc); void sRun(Script* sc); typedef void (*IntPrinter)(int); void sSetIntPrinter(IntPrinter p); typedef void (*FloatPrinter)(float); void sSetFloatPrinter(FloatPrinter p); typedef void (*BoolPrinter)(bool); void sSetBoolPrinter(BoolPrinter p); #endif