vertex.vert.glsl 223 B

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  1. #version 450
  2. layout(location = 0) in vec2 inPosition;
  3. layout(location = 1) in vec3 inColor;
  4. layout(location = 0) out vec3 fragColor;
  5. void main() {
  6. gl_Position = vec4(inPosition, 0.0, 1.0);
  7. fragColor = inColor;
  8. }