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- #include "math/Plane.h"
- Plane::Plane() : d(0) {
- }
- Plane::Plane(const Vector3& a, const Vector3& b, const Vector3& c) {
- abc = static_cast<Vector3>(b - a).cross(c - a).normalize();
- d = -abc.dot(a);
- }
- float Plane::getSignedDistance(const Vector3& v) const {
- return abc.dot(v) + d;
- }
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