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- #ifndef MATRIX_H
- #define MATRIX_H
- #include "math/Quaternion.h"
- #include "utils/StringBuffer.h"
- class Matrix final {
- Vector4 data[4];
- Matrix& rotate(float degrees, int a, int b);
- public:
- Matrix();
- Matrix& set(int index, const Vector4& v);
- Matrix transpose();
- const float* getValues() const;
- Matrix& operator*=(const Matrix& other);
- Matrix operator*(const Matrix& other) const;
- Vector3 operator*(const Vector3& v) const;
- Matrix& scale(const Vector3& v);
- Matrix& scale(float f);
- Matrix& translate(const Vector3& v);
- Matrix& translateX(float tx);
- Matrix& translateY(float ty);
- Matrix& translateZ(float tz);
- Matrix& translateTo(const Vector3& v);
- Matrix& rotateX(float degrees);
- Matrix& rotateY(float degrees);
- Matrix& rotateZ(float degrees);
- Matrix& rotate(const Quaternion& q);
- template<int L>
- void toString(StringBuffer<L>& s) const {
- s.append('[').append(data[0]).append(", ");
- s.append(data[1]).append(", ");
- s.append(data[2]).append(", ");
- s.append(data[3]).append("]");
- }
- };
- #endif
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