1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 |
- #include "rendering/Window.h"
- #include "tests/ArrayListTests.h"
- #include "tests/ArrayTests.h"
- #include "tests/BitArrayTests.h"
- #include "tests/BufferTests.h"
- #include "tests/ClockTests.h"
- #include "tests/ColorTests.h"
- #include "tests/FrustumTests.h"
- #include "tests/HashMapTests.h"
- #include "tests/ListTests.h"
- #include "tests/MatrixStackTests.h"
- #include "tests/MatrixTests.h"
- #include "tests/NetworkTests.h"
- #include "tests/PNGReaderTests.h"
- #include "tests/PlaneTests.h"
- #include "tests/QuaternionTests.h"
- #include "tests/RandomTests.h"
- #include "tests/RingBufferTests.h"
- #include "tests/SplitStringTests.h"
- #include "tests/StackTests.h"
- #include "tests/StringBufferTests.h"
- #include "tests/TypedBufferTests.h"
- #include "tests/UniquePointerTests.h"
- #include "tests/UtilsTests.h"
- #include "tests/VectorTests.h"
- #include "utils/Logger.h"
- int main(int argAmount, char** args) {
- if(argAmount < 2) {
- LOG_ERROR("missing path to images");
- return 0;
- }
- ArrayTests::test();
- ArrayListTests::test();
- HashMapTests::test();
- ListTests::test();
- BitArrayTests::test();
- StringBufferTests::test();
- RandomTests::test();
- RingBufferTests::test();
- SplitStringTests::test();
- VectorTests::test();
- MatrixTests::test();
- StackTests::test();
- MatrixStackTests::test();
- PlaneTests::test();
- FrustumTests::test();
- QuaternionTests::test();
- UtilsTests::test();
- ColorTests::test();
- ClockTests::test();
- PNGReaderTests::test(args[1]);
- BufferTests::test();
- TypedBufferTests::test();
- UniquePointerTests::test();
- NetworkTests::test();
- struct Game {
- bool isRunning() {
- return true;
- }
- void tick() {
- }
- void render(float) {
- }
- };
- WindowOptions options(4, 3, {800, 480}, false, "Test");
- Window w;
- Error error = w.open(options);
- if(error.has()) {
- LOG_ERROR(error.message);
- return 0;
- }
- Game game;
- w.run(game, 10'000'000);
- return 0;
- }
|