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- cmake_minimum_required(VERSION 3.28)
- project(gamingcore CXX)
- add_subdirectory(glfw SYSTEM)
- set(CMAKE_CXX_STANDARD 23)
- set(SRC
- "src/Image.cpp"
- "src/Network.cpp"
- "src/VulkanBase.cpp"
- "src/VulkanUtility.cpp"
- "src/VulkanWrapper.cpp"
- "src/WindowManager.cpp"
- )
- set(SRC_TESTS
- "test/Main.cpp"
- "test/modules/ImageTests.cpp"
- "test/modules/NetworkTests.cpp"
- "test/modules/WindowManagerTests.cpp"
- )
- if("${CMAKE_BUILD_TYPE}" STREQUAL "Release")
- set(COMPILE_OPTIONS "")
- set(LINK_OPTIONS "")
- set(LOG_LEVEL 2)
- set(DEFINITIONS CHECK_MEMORY)
- else()
- set(DEFINITIONS ERROR_SIMULATOR CHECK_MEMORY DEBUG_VULKAN)
- if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
- set(COMPILE_OPTIONS --coverage)
- set(LINK_OPTIONS gcov)
- elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
- set(COMPILE_OPTIONS -fprofile-instr-generate -fcoverage-mapping)
- set(LINK_OPTIONS ${COMPILE_OPTIONS})
- endif()
- set(LOG_LEVEL 4)
- list(APPEND SRC "src/ErrorSimulator.cpp")
- endif()
- if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
- include("cmake/gcc_warnings.cmake")
- elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
- include("cmake/clang_warnings.cmake")
- endif()
- include("${CMAKE_INSTALL_PREFIX}/cmake/add_modules.cmake")
- add_library(gamingcore STATIC ${SRC})
- target_compile_options(gamingcore PUBLIC
- ${COMPILE_OPTIONS}
- ${WARNINGS}
- -fdiagnostics-color=always
- )
- target_compile_definitions(gamingcore
- PRIVATE LOG_LEVEL=${LOG_LEVEL}
- PUBLIC ${DEFINITIONS}
- )
- target_link_libraries(gamingcore
- PRIVATE core glfw vulkan ${LINK_OPTIONS}
- )
- target_include_directories(gamingcore SYSTEM
- PUBLIC enet/include
- PUBLIC stb
- PUBLIC glfw/include
- )
- add_modules(
- TARGET gamingcore
- NAME core_modules
- PREFIX ${CMAKE_INSTALL_PREFIX}/
- FILES ${core_modules}
- )
- add_modules(
- TARGET gamingcore
- NAME gamingcore_modules
- FILES
- modules/Image.cppm
- modules/Network.cppm
- modules/Vulkan.cppm
- modules/VulkanBase.cppm
- modules/VulkanWrapper.cppm
- modules/VulkanUtility.cppm
- modules/WindowManager.cppm
- )
- add_modules(
- TARGET gamingcore
- NAME gamingcore_private_modules
- FILES
- src/GLFW.cppm
- )
- target_link_directories(gamingcore
- PUBLIC ${CMAKE_INSTALL_PREFIX}/lib
- )
- include("cmake/add_shader.cmake")
- add_shader(NAME vertex SOURCES shaders/vertex.vert.glsl)
- add_shader(NAME fragment SOURCES shaders/fragment.frag.glsl)
- add_executable(test ${SRC_TESTS})
- target_link_libraries(test PRIVATE gamingcore)
- target_compile_definitions(test
- PRIVATE LOG_LEVEL=4
- )
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