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- #include "rendering/Attributes.h"
- Attributes& Attributes::addFloat(int count) {
- attributes.add(GL::Attribute::newFloat(count));
- return *this;
- }
- Attributes& Attributes::addColor4() {
- attributes.add(GL::Attribute::newColor(4));
- return *this;
- }
- Attributes& Attributes::addSpacer() {
- attributes.add(GL::Attribute::newDummy());
- return *this;
- }
- void Attributes::set() const {
- int size = 0;
- for(const GL::Attribute& a : attributes) {
- size += a.getSize();
- }
- int index = 0;
- int offset = 0;
- for(const GL::Attribute& a : attributes) {
- if(!a.isDummy()) {
- GL::vertexAttribPointer(index, a, size, offset);
- }
- offset += a.getSize();
- index++;
- }
- }
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