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- #include "math/Vector.h"
- template<>
- Vector3& Vector3::setAngles(float lengthAngle, float widthAngle) {
- float sWidth = 0.0f;
- float cWidth = 0.0f;
- sincosf(widthAngle * (static_cast<float>(M_PI) / 180.0f), &sWidth, &cWidth);
- float sLength = 0.0f;
- float cLength = 0.0f;
- sincosf(lengthAngle * (static_cast<float>(M_PI) / 180.0f), &sLength,
- &cLength);
- return *this = Vector3(cWidth * cLength, sWidth, -sLength * cWidth);
- }
- template<>
- Vector3 Vector3::cross(const Vector3& other) const {
- return Vector3(values[1] * other.values[2] - values[2] * other.values[1],
- values[2] * other.values[0] - values[0] * other.values[2],
- values[0] * other.values[1] - values[1] * other.values[0]);
- }
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