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- #include "tests/FrustumTests.h"
- #include "math/Frustum.h"
- #include "tests/Test.h"
- #include "utils/StringBuffer.h"
- typedef StringBuffer<250> String;
- static void testToString(Test& test) {
- Frustum f(60.0f, 0.1f, 1000.0f);
- test.checkEqual(String("("
- "fieldOfView = 60.00, "
- "nearClip = 0.10, "
- "farClip = 1000.00)"),
- String(f), "to string");
- }
- static void testPointIsInside(Test& test) {
- IntVector2 size(200, 100);
- Frustum f(60.0f, 0.1f, 1000.0f);
- f.updatePlanes(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 0.0f, 0.0f),
- Vector3(0.0f, 1.0f, 0.0f), Vector3(0.0f, 0.0f, 1.0f), size);
- test.checkEqual(true, f.isInside(Vector3(0.0f, 0.0f, 5.0f)),
- "point is inside 1");
- test.checkEqual(false, f.isInside(Vector3(0.0f, 0.0f, 1004.0f)),
- "point is inside 2");
- test.checkEqual(false, f.isInside(Vector3(0.0f, 0.0f, -5.0f)),
- "point is inside 3");
- test.checkEqual(false, f.isInside(Vector3(0.0f, 50.0f, 5.0f)),
- "point is inside 4");
- test.checkEqual(false, f.isInside(Vector3(0.0f, -50.0f, 5.0f)),
- "point is inside 5");
- test.checkEqual(false, f.isInside(Vector3(50.0f, 0.0f, 5.0f)),
- "point is inside 6");
- test.checkEqual(false, f.isInside(Vector3(-50.0f, 0.0f, 5.0f)),
- "point is inside 7");
- }
- static void testSphereIsInside(Test& test) {
- IntVector2 size(200, 100);
- Frustum f(60.0f, 0.1f, 1000.0f);
- f.updatePlanes(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 0.0f, 0.0f),
- Vector3(0.0f, 1.0f, 0.0f), Vector3(0.0f, 0.0f, 1.0f), size);
- test.checkEqual(true, f.isInside(Vector3(0.0f, 0.0f, 5.0f), 3.0f),
- "sphere is inside 1");
- test.checkEqual(false, f.isInside(Vector3(0.0f, 0.0f, 1004.0f), 3.0f),
- "sphere is inside 2");
- test.checkEqual(false, f.isInside(Vector3(0.0f, 0.0f, -5.0f), 3.0f),
- "sphere is inside 3");
- test.checkEqual(false, f.isInside(Vector3(0.0f, 50.0f, 5.0f), 3.0f),
- "sphere is inside 4");
- test.checkEqual(false, f.isInside(Vector3(0.0f, -50.0f, 5.0f), 3.0f),
- "sphere is inside 5");
- test.checkEqual(false, f.isInside(Vector3(50.0f, 0.0f, 5.0f), 3.0f),
- "sphere is inside 6");
- test.checkEqual(false, f.isInside(Vector3(-50.0f, 0.0f, 5.0f), 3.0f),
- "sphere is inside 7");
- test.checkEqual(true, f.isInside(Vector3(0.0f, 0.0f, 5.0f), 3.0f),
- "sphere is inside 8");
- test.checkEqual(true, f.isInside(Vector3(0.0f, 0.0f, 1004.0f), 50.0f),
- "sphere is inside 9");
- test.checkEqual(true, f.isInside(Vector3(0.0f, 0.0f, -5.0f), 50.0f),
- "sphere is inside 10");
- test.checkEqual(true, f.isInside(Vector3(0.0f, 50.0f, 5.0f), 50.0f),
- "sphere is inside 11");
- test.checkEqual(true, f.isInside(Vector3(0.0f, -50.0f, 5.0f), 50.0f),
- "sphere is inside 12");
- test.checkEqual(true, f.isInside(Vector3(50.0f, 0.0f, 5.0f), 50.0f),
- "sphere is inside 13");
- test.checkEqual(true, f.isInside(Vector3(-50.0f, 0.0f, 5.0f), 50.0f),
- "sphere is inside 14");
- }
- void FrustumTests::test() {
- Test test("Frustum");
- testToString(test);
- testPointIsInside(test);
- testSphereIsInside(test);
- test.finalize();
- }
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