FileTexture.h 254 B

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  1. #ifndef FILETEXTURE_H
  2. #define FILETEXTURE_H
  3. #include "rendering/Texture.h"
  4. class FileTexture final {
  5. Texture texture;
  6. public:
  7. FileTexture(const char* path, int maxMipMaps = 0, bool linear = false);
  8. void bindTo(int index) const;
  9. };
  10. #endif