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- #include "rendering/FileTexture.h"
- #include "images/PNGReader.h"
- #include "memory/StackAllocator.h"
- FileTexture::FileTexture(const char* path) {
- PNGReader png(path);
- if(png.hasError()) {
- return;
- }
- StackAllocator::Array<ColorChannel> buffer(png.getBufferSize());
- if(buffer.getLength() == png.getBufferSize() && !png.readData(buffer)) {
- texture.setFormat(TextureFormat::color8(png.getChannels()));
- texture.setData(png.getWidth(), png.getHeight(), buffer);
- }
- }
- void FileTexture::bindTo(int index) const {
- texture.bindTo(index);
- }
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