Kajetan Johannes Hammerle 6dd2c8e799 buffered values for easy interpolating %!s(int64=3) %!d(string=hai) anos
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Framebuffer.h 6199c611e4 data structures moved to data %!s(int64=3) %!d(string=hai) anos
GL.cpp a692cb21f1 improved ring buffer, box moved to core with tests, view for easy view %!s(int64=3) %!d(string=hai) anos
GL.h a692cb21f1 improved ring buffer, box moved to core with tests, view for easy view %!s(int64=3) %!d(string=hai) anos
Shader.cpp a692cb21f1 improved ring buffer, box moved to core with tests, view for easy view %!s(int64=3) %!d(string=hai) anos
Shader.h a692cb21f1 improved ring buffer, box moved to core with tests, view for easy view %!s(int64=3) %!d(string=hai) anos
Texture.cpp 27ee1c341e texture format merged into texture as they are always together %!s(int64=3) %!d(string=hai) anos
Texture.h 47d544e808 gl wrapper moved to rendering %!s(int64=3) %!d(string=hai) anos
VertexBuffer.cpp a692cb21f1 improved ring buffer, box moved to core with tests, view for easy view %!s(int64=3) %!d(string=hai) anos
VertexBuffer.h a692cb21f1 improved ring buffer, box moved to core with tests, view for easy view %!s(int64=3) %!d(string=hai) anos
Window.cpp 6dd2c8e799 buffered values for easy interpolating %!s(int64=3) %!d(string=hai) anos
Window.h 6dd2c8e799 buffered values for easy interpolating %!s(int64=3) %!d(string=hai) anos