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- #ifndef VERTEXBUFFER_H
- #define VERTEXBUFFER_H
- #include <GL/glew.h>
- #include "wrapper/Attributes.h"
- class VertexBuffer final {
- GLuint vertexArray;
- GLuint vertexBuffer;
- public:
- VertexBuffer();
- ~VertexBuffer();
- VertexBuffer(const VertexBuffer& other) = delete;
- VertexBuffer(VertexBuffer&& other) = delete;
- VertexBuffer& operator=(const VertexBuffer& other) = delete;
- VertexBuffer& operator=(VertexBuffer&& other) = delete;
- void setAttributes(const Attributes& attributes);
- void setStaticData(int size, const void* data = nullptr);
- void setStreamData(int size, const void* data = nullptr);
- void setDynamicData(int size, const void* data = nullptr);
- void updateData(int offset, int size, const void* data);
- void draw(int vertices, int offset = 0);
- void drawStrip(int vertices, int offset = 0);
- private:
- void draw(int vertices, int mode, int offset = 0);
- void setData(int size, const void* data, int flag);
- void bindArray() const;
- void bindBuffer() const;
- };
- #endif
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