- #ifndef GL_H
- #define GL_H
- namespace GL {
- bool checkAndPrintError(const char* message);
- void enableDepthTesting();
- void disableDepthTesting();
- void bindMainFramebuffer();
- void clearFramebuffer();
- void enableBlending();
- void disableBlending();
- void setViewport(int width, int height);
- }
- #endif
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