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- #ifndef VECTOR_H
- #define VECTOR_H
- #include "math/Math.h"
- #include "utils/StringBuffer.h"
- template<int N, typename T>
- class Vector final {
- T values[N];
- public:
- Vector() {
- for(int i = 0; i < N; i++) {
- values[i] = static_cast<T>(0);
- }
- }
- template<typename... Args>
- Vector(T a, Args&&... args) {
- init<0>(a, args...);
- }
- private:
- template<int I>
- void init() {
- static_assert(I == N, "vector parameters do not match its size");
- }
- template<int I, typename... Args>
- void init(T a, Args&&... args) {
- values[I] = a;
- init<I + 1>(args...);
- }
- public:
- Vector& setAngles(float, float) = delete;
- Vector cross(const Vector&) const = delete;
- Vector& operator+=(const Vector& other) {
- for(int i = 0; i < N; i++) {
- values[i] += other.values[i];
- }
- return *this;
- }
- Vector operator+(const Vector& other) const {
- Vector v = *this;
- v += other;
- return v;
- }
- Vector& operator-=(const Vector& other) {
- for(int i = 0; i < N; i++) {
- values[i] -= other.values[i];
- }
- return *this;
- }
- Vector operator-() const {
- Vector v = *this;
- for(int i = 0; i < N; i++) {
- v.values[i] = -v.values[i];
- }
- return v;
- }
- Vector operator-(const Vector& other) const {
- Vector v = *this;
- v -= other;
- return v;
- }
- Vector& operator*=(T factor) {
- for(int i = 0; i < N; i++) {
- values[i] *= factor;
- }
- return *this;
- }
- Vector& operator*=(const Vector& other) {
- for(int i = 0; i < N; i++) {
- values[i] *= other.values[i];
- }
- return *this;
- }
- Vector operator*(T factor) const {
- Vector v = *this;
- v *= factor;
- return v;
- }
- Vector operator*(const Vector& other) const {
- Vector v = *this;
- v *= other;
- return v;
- }
- Vector& operator/=(T factor) {
- for(int i = 0; i < N; i++) {
- values[i] /= factor;
- }
- return *this;
- }
- Vector operator/(T factor) const {
- Vector v = *this;
- v /= factor;
- return v;
- }
- T dot(const Vector& v) const {
- T length = 0.0f;
- for(int i = 0; i < N; i++) {
- length += values[i] * v.values[i];
- }
- return length;
- }
- T squareLength() const {
- return dot(*this);
- }
- float length() const {
- return sqrtf(squareLength());
- }
- Vector& normalize() {
- *this *= 1.0f / length();
- return *this;
- }
- T& operator[](int index) {
- return values[index];
- }
- const T& operator[](int index) const {
- return values[index];
- }
- Vector<N, int> toInt() const {
- Vector<N, int> cast;
- for(int i = 0; i < N; i++) {
- cast[i] = values[i];
- }
- return cast;
- }
- Vector<N, float> toFloat() const {
- Vector<N, float> cast;
- for(int i = 0; i < N; i++) {
- cast[i] = values[i];
- }
- return cast;
- }
- template<int L>
- void toString(StringBuffer<L>& s) const {
- s.append("[");
- for(int i = 0; i < N - 1; i++) {
- s.append(values[i]);
- s.append(", ");
- }
- if(N > 0) {
- s.append(values[N - 1]);
- }
- s.append("]");
- }
- };
- template<int N, typename T>
- Vector<N, T> operator*(T factor, const Vector<N, T>& v) {
- return v * factor;
- }
- typedef Vector<4, float> Vector4;
- typedef Vector<3, float> Vector3;
- typedef Vector<2, float> Vector2;
- typedef Vector<4, int> IntVector4;
- typedef Vector<3, int> IntVector3;
- typedef Vector<2, int> IntVector2;
- template<>
- Vector3& Vector3::setAngles(float lengthAngle, float widthAngle);
- template<>
- Vector3 Vector3::cross(const Vector3& other) const;
- #endif
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