#include "math/Vector.h" template<> Vector3& Vector3::setAngles(float lengthAngle, float widthAngle) { float sWidth = 0.0f; float cWidth = 0.0f; sincosf(widthAngle * (static_cast(M_PI) / 180.0f), &sWidth, &cWidth); float sLength = 0.0f; float cLength = 0.0f; sincosf(lengthAngle * (static_cast(M_PI) / 180.0f), &sLength, &cLength); return *this = Vector3(cWidth * cLength, sWidth, -sLength * cWidth); } template<> Vector3 Vector3::cross(const Vector3& other) const { return Vector3(values[1] * other.values[2] - values[2] * other.values[1], values[2] * other.values[0] - values[0] * other.values[2], values[0] * other.values[1] - values[1] * other.values[0]); }