#ifndef PLANE_H #define PLANE_H #include "math/Vector.h" #include "utils/StringBuffer.h" class Plane final { Vector3 abc; float d; public: Plane(); Plane(const Vector3& a, const Vector3& b, const Vector3& c); float getSignedDistance(const Vector3& v) const; template void toString(StringBuffer& s) const { s.append("("); s.append(abc[0]).append(" x + "); s.append(abc[1]).append(" y + "); s.append(abc[2]).append(" z + "); s.append(d).append(')'); } }; #endif