#include "math/Plane.h" Plane::Plane() : d(0) { } Plane::Plane(const Vector3& a, const Vector3& b, const Vector3& c) : abc((b - a).cross(c - a).normalize()), d(-abc.dot(b)) { } float Plane::getSignedDistance(const Vector3& v) const { return abc.dot(v) + d; }