#ifndef TEXTUREDATA_H #define TEXTUREDATA_H #include "wrapper/GL.h" struct TextureFormat final { GL::TextureFormat format; bool linear; bool depth; static TextureFormat color8(int channels, bool linear = false); static TextureFormat float16(int channels, bool linear = false); static TextureFormat float32(int channels, bool linear = false); static TextureFormat depth16(bool linear = false); static TextureFormat depth32(bool linear = false); static TextureFormat unknown(); private: TextureFormat(const GL::TextureFormat& tf, bool linear, bool depth = false); }; #endif