#ifndef CLIENT_H #define CLIENT_H #include "network/Packet.h" #include "utils/Error.h" #include "utils/Types.h" namespace Client { typedef uint16 Port; typedef void (*OnConnect)(); typedef void (*OnDisconnect)(); typedef void (*OnPacket)(InPacket&); Error start(); void stop(); Error connect(const char* server, Port port, int timeoutTicks); void disconnect(int timeoutTicks); void tick(); void send(OutPacket& p, PacketSendMode mode); void setConnectHandler(OnConnect oc); void setDisconnectHandler(OnDisconnect od); void setPacketHandler(OnPacket op); void resetHandler(); bool isConnecting(); bool isConnected(); } #endif