#include "ecs/Components.h" #include "math/Vector.h" #include "rendering/Window.h" #include "tests/ArrayListTests.h" #include "tests/ArrayTests.h" #include "tests/BitArrayTests.h" #include "tests/BufferTests.h" #include "tests/ClockTests.h" #include "tests/ColorTests.h" #include "tests/ComponentsTests.h" #include "tests/FrustumTests.h" #include "tests/HashMapTests.h" #include "tests/ListTests.h" #include "tests/MatrixStackTests.h" #include "tests/MatrixTests.h" #include "tests/NetworkTests.h" #include "tests/PNGReaderTests.h" #include "tests/PlaneTests.h" #include "tests/QuaternionTests.h" #include "tests/RandomTests.h" #include "tests/RingBufferTests.h" #include "tests/SplitStringTests.h" #include "tests/StackTests.h" #include "tests/StringBufferTests.h" #include "tests/TypedBufferTests.h" #include "tests/UniquePointerTests.h" #include "tests/UtilsTests.h" #include "tests/VectorTests.h" #include "utils/Logger.h" int main(int argAmount, char** args) { if(argAmount < 2) { LOG_ERROR("missing path to images"); return 0; } ArrayTests::test(); ArrayListTests::test(); HashMapTests::test(); ListTests::test(); BitArrayTests::test(); StringBufferTests::test(); RandomTests::test(); RingBufferTests::test(); SplitStringTests::test(); VectorTests::test(); MatrixTests::test(); StackTests::test(); MatrixStackTests::test(); PlaneTests::test(); FrustumTests::test(); QuaternionTests::test(); UtilsTests::test(); ColorTests::test(); ClockTests::test(); PNGReaderTests::test(args[1]); BufferTests::test(); TypedBufferTests::test(); UniquePointerTests::test(); NetworkTests::test(); ComponentsTests::test(); /*struct Game { bool isRunning() { return true; } void tick() { } void render(float) { } }; WindowOptions options(4, 3, {800, 480}, false, "Test"); Window w; Error error = w.open(options); if(error.has()) { LOG_ERROR(error.message); return 0; } Game game; w.run(game, 10'000'000);*/ return 0; }