#include "utils/Random.h" Random::Random(Seed seed) : index(0) { for(int i = 0; i < N; i++) { data[i] = seed; seed = seed * 7 + 31; } } void Random::update() { static const Seed map[2] = {0, 0x8EBFD028}; for(int i = 0; i < N - M; i++) { data[i] = data[i + M] ^ (data[i] >> 1) ^ map[data[i] & 1]; } for(int i = N - M; i < N; i++) { data[i] = data[i + (M - N)] ^ (data[i] >> 1) ^ map[data[i] & 1]; } index = 0; } int Random::next() { if(index >= N) { update(); } Seed r = data[index++]; r ^= (r << 7) & 0x2B5B2500; r ^= (r << 15) & 0xDB8B0000; r ^= (r >> 16); return static_cast(r >> 1); } int Random::next(int min, int inclusiveMax) { return min + next() % (inclusiveMax - min + 1); } float Random::nextFloat() { static constexpr int bits = sizeof(int) * 6; static constexpr int mask = (1 << bits) - 1; return static_cast(next() & mask) * (1.0f / (1.0f + mask)); } float Random::nextFloat(float min, float exclusiveMax) { return min + nextFloat() * (exclusiveMax - min); }