#include "rendering/FileTexture.h" #include "images/PNGReader.h" Error FileTexture::load(const char* path, int maxMipMaps) { PNGReader png; Error error = png.load(path); if(error.has()) { return error; } texture.init(TextureFormat::color8(png.getChannels()), maxMipMaps); texture.setData(png.getWidth(), png.getHeight(), png.getData()); return {}; } void FileTexture::bindTo(int index) const { texture.bindTo(index); } void FileTexture::setLinearFilter() { texture.setLinearFilter(); }