#include "input/Button.h" Button::Button(int key, const char* name) : key(key), downTime(0), released(false), name(name) { } void Button::tick(bool down) { if(down) { downTime++; } else if(released) { released = false; downTime = 0; } else if(!released && downTime > 0) { released = true; } } bool Button::isDown() const { return downTime > 0; } int Button::getDownTime() const { return downTime; } bool Button::wasReleased() const { return released; } const char* Button::getName() const { return name; }