#include "rendering/FileTexture.h" #include "images/PNGReader.h" #include "utils/List.h" FileTexture::FileTexture(const char* path, int maxMipMaps) : texture(maxMipMaps) { PNGReader png(path); if(png.hasError()) { return; } List buffer; buffer.resize(png.getBufferSize()); if(!png.readData(buffer.begin())) { texture.setFormat(TextureFormat::color8(png.getChannels())); texture.setData(png.getWidth(), png.getHeight(), buffer.begin()); } } void FileTexture::bindTo(int index) const { texture.bindTo(index); }