project('gaming core tests', 'cpp') sources = ['Main.cpp', 'tests/Test.cpp', 'tests/ArrayTests.cpp', 'tests/HashMapTests.cpp', 'tests/ListTests.cpp', 'tests/BitArrayTests.cpp', 'tests/StringBufferTests.cpp', 'tests/RandomTests.cpp', 'utils/Random.cpp', 'tests/RingBufferTests.cpp', 'tests/SplitStringTests.cpp', 'tests/VectorTests.cpp', 'math/Vector.cpp', 'math/Matrix.cpp', 'tests/MatrixTests.cpp', 'tests/StackTests.cpp', 'tests/MatrixStackTests.cpp', 'tests/PlaneTests.cpp', 'math/Plane.cpp', 'tests/FrustumTests.cpp', 'math/Frustum.cpp', 'utils/Size.cpp', 'tests/QuaternionTests.cpp', 'math/Quaternion.cpp', 'tests/UtilsTests.cpp', 'tests/ColorTests.cpp', 'utils/Clock.cpp', 'tests/ClockTests.cpp', 'images/PNGReader.cpp', 'tests/PNGReaderTests.cpp', 'tests/BufferTests.cpp', 'wrapper/Texture.cpp', 'wrapper/GL.cpp', 'wrapper/GLFW.cpp', 'wrapper/GLEW.cpp', 'wrapper/Shader.cpp', 'wrapper/VertexBuffer.cpp', 'wrapper/Attributes.cpp', 'wrapper/Window.cpp', 'wrapper/WindowOptions.cpp', 'input/Button.cpp', 'input/Buttons.cpp', 'wrapper/TextureFormat.cpp', 'rendering/FileTexture.cpp', 'memory/StackAllocator.cpp', 'tests/StackAllocatorTests.cpp', 'utils/Buffer.cpp'] glewDep = dependency('glew') glfwDep = dependency('glfw3') pngDep = dependency('libpng') executable('tests', sources: sources, dependencies : [glewDep, glfwDep, pngDep], cpp_args: ['-Wall', '-Wextra', '-pedantic', '-Werror'])