#include "rendering/TextureFormat.h" TextureFormat::TextureFormat(const GL::TextureFormat& tf, bool linear, bool depth) : format(tf), linear(linear), depth(depth) { } TextureFormat TextureFormat::color8(int channels, bool linear) { return TextureFormat(GL::TextureFormat::color8(channels), linear); } TextureFormat TextureFormat::float16(int channels, bool linear) { return TextureFormat(GL::TextureFormat::float16(channels), linear); } TextureFormat TextureFormat::float32(int channels, bool linear) { return TextureFormat(GL::TextureFormat::float32(channels), linear); } TextureFormat TextureFormat::depth16(bool linear) { return TextureFormat(GL::TextureFormat::depth16(), linear, true); } TextureFormat TextureFormat::depth32(bool linear) { return TextureFormat(GL::TextureFormat::depth32(), linear, true); } TextureFormat TextureFormat::unknown() { return TextureFormat(GL::TextureFormat::unknown(), false, false); }