#include "rendering/Attributes.h" Attributes& Attributes::addFloat(int count) { attributes.add(GL::Attribute::newFloat(count)); return *this; } Attributes& Attributes::addColor4() { attributes.add(GL::Attribute::newColor(4)); return *this; } Attributes& Attributes::addSpacer() { attributes.add(GL::Attribute::newDummy()); return *this; } void Attributes::set() const { int size = 0; for(const GL::Attribute& a : attributes) { size += a.getSize(); } int index = 0; int offset = 0; for(const GL::Attribute& a : attributes) { if(!a.isDummy()) { GL::vertexAttribPointer(index, a, size, offset); } offset += a.getSize(); index++; } }