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- #include <iostream>
- #include "Game.h"
- #include "Types.h"
- Game::Game() : activeX(-1), activeY(-1), directionX(0), directionY(0), lastLocation(0) {
- }
- void Game::print(String& s) const {
- s.append("\n\r 0 1 2 3 4 5 6 7 8\n\r");
- printLine(s, 0);
- s.append(" |\\|/|\\|/|\\|/|\\|/|\n\r");
- printLine(s, 1);
- s.append(" |/|\\|/|\\|/|\\|/|\\|\n\r");
- printLine(s, 2);
- s.append(" |\\|/|\\|/|\\|/|\\|/|\n\r");
- printLine(s, 3);
- s.append(" |/|\\|/|\\|/|\\|/|\\|\n\r");
- printLine(s, 4);
- s.append("\n\r");
- }
- void Game::printLine(String& s, int index) const {
- static const char map[] = {
- '#', 'O', '.'
- };
- s.append(index + '0').append(' ');
- for(int x = 0; x < 8; x++) {
- if(x == activeX && index == activeY) {
- s.append("*-");
- continue;
- }
- s.append(map[fields[x][index]]).append('-');
- }
- if(8 == activeX && index == activeY) {
- s.append('*');
- } else {
- s.append(map[fields[8][index]]);
- }
- s.append("\n\r");
- }
- void Game::parse() {
- String s;
- while(true) {
- char c = std::cin.get();
- if(c == '0') {
- parseFields();
- continue;
- }
- if(c == '\n' || c == '\r') {
- std::cerr << s << "\n";
- s.clear();
- continue;
- }
- s.append(c);
- if(s == "select stone:") {
- std::cerr << s;
- s.clear();
- selectStone();
- } else if(s == "select location to move:") {
- std::cerr << s;
- s.clear();
- selectLocationToMove();
- } else if(s == "select stone to take:") {
- std::cerr << s;
- s.clear();
- selectStoneToTake();
- }
- }
- }
- void Game::consumeLine() const {
- while(std::cin.get() != '\n');
- while(true) {
- char c = std::cin.peek();
- if(c != '\r') {
- break;
- }
- std::cin.get();
- }
- }
- void Game::consumeLine(uint index) {
- std::cin.get();
- std::cin.get();
- for(uint i = 0; i < 9; i++) {
- char c = std::cin.get();
- if(c == '#') {
- fields[i][index] = BLACK;
- } else if(c == '.') {
- fields[i][index] = EMPTY;
- } else if(c == 'O') {
- fields[i][index] = WHITE;
- } else if(c == '*') {
- activeX = i;
- activeY = index;
- fields[i][index] = WHITE;
- } else {
- std::cerr << "game field parsing error\n";
- }
- std::cin.get();
- }
- }
- void Game::parseFields() {
- for(uint i = 0; i < 5; i++) {
- consumeLine();
- consumeLine(i);
- }
- String s;
- print(s);
- std::cerr << s;
- }
- void Game::selectStone() {
- lastLocation = 0;
- directionX = 0;
- directionY = 0;
- Location from;
- int rank = -1;
- for(int bx = 0; bx < 9; bx++) {
- for(int by = 0; by < 5; by++) {
- if(fields[bx][by] != EMPTY) {
- continue;
- }
- for(int mx = -1; mx <= 1; mx++) {
- for(int my = -1; my <= 1; my++) {
- int x = bx + mx;
- int y = by + my;
- if((mx == 0 && my == 0) || !isInRange(x, y) || !areNeighbours(bx, by, x, y) || fields[x][y] != WHITE) {
- continue;
- }
- int rankA = getRank(bx, by, x, y);
- int rankB = getRank(x, y, bx, by);
- if(rankA > rank) {
- rank = rankA;
- from = {x, y};
- }
- if(rankB > rank) {
- rank = rankB;
- from = {x, y};
- }
- }
- }
- }
- }
- std::cout << from.x << " " << from.y << "\n";
- }
- void Game::selectLocationToMove() {
- Location to;
- int rank = -1;
- for(int mx = -1; mx <= 1; mx++) {
- for(int my = -1; my <= 1; my++) {
- int x = activeX + mx;
- int y = activeY + my;
- if((mx == 0 && my == 0) || (mx == directionX && my == directionY) || !isInRange(x, y) ||
- !areNeighbours(activeX, activeY, x, y) || fields[x][y] != EMPTY || isInQueue(x, y)) {
- continue;
- }
- int rankA = getRank(x, y, activeX, activeY);
- int rankB = getRank(activeX, activeY, x, y);
- if(rankA > rank) {
- rank = rankA;
- to = {x, y};
- }
- if(rankB > rank) {
- rank = rankB;
- to = {x, y};
- }
- }
- }
- addLocation(activeX, activeY);
- directionX = to.x - activeX;
- directionY = to.y - activeY;
- std::cout << to.x << " " << to.y << "\n";
- }
- void Game::selectStoneToTake() {
- int rankA = getRank(activeX, activeY, activeX + directionX, activeY + directionY);
- int rankB = getRank(activeX + directionX, activeY + directionY, activeX, activeY);
- if(rankA > rankB) {
- std::cout << (activeX + directionX * 2) << " " << (activeY + directionY * 2) << "\n";
- } else {
- std::cout << (activeX - directionX) << " " << (activeY - directionY) << "\n";
- }
- }
- bool Game::isInRange(int x, int y) const {
- return x >= 0 && x <= 8 && y >= 0 && y <= 4;
- }
- bool Game::areNeighbours(int x, int y, int x2, int y2) const {
- if(x == x2 && y == y2) {
- return false;
- }
- int diffX = x - x2;
- int diffY = y - y2;
- if(diffX < -1 || diffX > 1 || diffY < -1 || diffY > 1) {
- return false;
- }
- if(diffX == 0 || diffY == 0) {
- return true;
- }
- return !((x & 1) ^ (y & 1));
- }
- int Game::getRank(int x, int y, int x2, int y2) const {
- int diffX = x2 - x;
- int diffY = y2 - y;
- int rank = 0;
- while(true) {
- x2 += diffX;
- y2 += diffY;
- if(!isInRange(x2, y2) || fields[x2][y2] != BLACK) {
- return rank;
- }
- rank++;
- }
- }
- void Game::addLocation(int x, int y) {
- if(lastLocation >= lastLocations.size()) {
- // safely to ignore, such long turns will never happen
- return;
- }
- lastLocations[lastLocation].x = x;
- lastLocations[lastLocation].y = y;
- lastLocation++;
- }
- bool Game::isInQueue(int x, int y) const {
- for(uint i = 0; i < lastLocation; i++) {
- if(lastLocations[i].x == x && lastLocations[i].y == y) {
- return true;
- }
- }
- return false;
- }
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